BLM ~ From the Ground up

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Topic review
   

Expand view Topic review: BLM ~ From the Ground up

Re: BLM ~ From the Ground up

by RedIce » Wed 2008 Apr 16 16:30 EDT

Doesn't stack.

cure3 in light arts is 42
with Penury up its 23, half of its normal cost 46.

Re: BLM ~ From the Ground up

by RedIce » Wed 2008 Apr 16 14:40 EDT

Its not really fair to compare magic efficiency when one has a bonus and the other doesn't so I didn't include the -mp one.

I'll try out and see if they stack tonight and get back to you, or whenever I go back to town. Pretty easy to test on rdm with cure4. Its either 44mp or 40mp.

Re: BLM ~ From the Ground up

by Tavalin » Wed 2008 Apr 16 14:11 EDT

Doing a 1.2k tornado 2 MB on Kirin for 135 mp is hot, yo. Actually, come to think of it, does the 50% mp cost on Parsimony replace the 10% on dark arts or does it stack with it? I don't look at my mp close enough to work it out and having refresh on and stuff would mess it up anyway.

Re: BLM ~ From the Ground up

by RedIce » Wed 2008 Apr 16 12:31 EDT

Only thing that might change is AM2 and ga3 might be more efficient than T1 lol, simply because they cost so much and T1 10% is like 1-3mp lol compared to AM2 saving 27/8mp. It won't change it much though.


/sch is the new SJ wtf you talkin about kira? Buy stoneskin torques yo.


/sch will be sexy for the next tia/khim we get lol. Can't wait to try it out.
In a controlled fight /SCH is optimal MP wise, but in situations where BLMs take damage (ie)Fafhogg Wings, etc, /RDM is best. Doncha love situational stuff SE give us? :lol:
And to add even more situationalness to fafhogg.. /whm is a good sj if you have a blm onry pt wahahaha and /whm is good because you are completely self reliant. Don't need people to erase, para, viruna, etc you because you want 3 more int.

/rdm is the more situational sj :P and becoming fairly obsolete in non lowman events. Since /sch can take the place of where you'd sj rdm most often and dont need /whm. :o Food for thought haha.

Re: BLM ~ From the Ground up

by Kirakun » Wed 2008 Apr 16 12:22 EDT

Even with 10% across the board, the efficiency of each spells doesn't necessarily change much. AM2 can deal massive damage, but is more costly in terms of MP:dmg+ ratio than the cost of a Tier4, Tier3 MP:dmg cost ratio. Yea, the -50% MP JA would throw off the numbers every couple of minutes if you use it and would alter the efficiency of spells if you're chain nuking.

In a controlled fight /SCH is optimal MP wise, but in situations where BLMs take damage (ie)Fafhogg Wings, etc, /RDM is best. Doncha love situational stuff SE give us? :lol:

Re: BLM ~ From the Ground up

by Mandos » Wed 2008 Apr 16 12:02 EDT

How does your efficieny thing with

Tier 4 > Tier 3 > Tier 1 > AM 2 > Tier 2 > Ga 3 > AM 1.
or whatever change when you factor in /sch.?

The extra % you save with dark arts up will surely affect the spells that cost the most the most, and again when you use the Parismony (?) JA, or whichever saves 50%.

That aside, basically does having an extra 10% off each nuke change the order of efficiency?

Re: BLM ~ From the Ground up

by RedIce » Tue 2008 Apr 08 12:22 EDT

I actually switched nations to get them.. got them and realized they sucked balls. Tossed em a few months after I came back lol.



<3 morrigan's lol

Re: BLM ~ From the Ground up

by Mosh » Mon 2008 Apr 07 19:21 EDT

I actually got them when I ding rank 8 2-3 years ago and tossed them last year cause yeah, only useful in outside your nation control and not active in CP/AN zones.

Now I don't have the CP for them. :lol: Sitting on 28k, if you count my "stored" PPA, and bracelets are 40k. :oops:

Re: BLM ~ From the Ground up

by RedIce » Mon 2008 Apr 07 18:40 EDT

Peach isn't so much of a mage type of guy :P Doubt he'll spend that lolCP for them :s.

Re: BLM ~ From the Ground up

by Jovo » Mon 2008 Apr 07 18:20 EDT

You left out Hands. If your nation is Windurst (can't remember what you are allied to) you can pick up Master Caster Bracelets. Only good in areas not controlled by Windurst, but still helps...Enfeeb +7(great for Dynamis).

Re: BLM ~ From the Ground up

by RedIce » Mon 2008 Apr 07 15:22 EDT

Assuming you're talking about stats in ulli's room or comparable ones, yea they are more difficult to sleep.

Sell those lappas and get a pluto's staff too. lol

Int affects resists..to a point. The int needed to hit the deminishing return point is a lot lower than skill for the most part...talking big HNMs though. Xp mobs you already have high enough int just from standard gear that it won't affect the resists much, but it will increase your damage. For these mobs you also floor resists so skill won't help either. So may as well go with errant slops.

Re: BLM ~ From the Ground up

by Kirakun » Mon 2008 Apr 07 15:16 EDT

Aura Statues, believe or not, do resist magic if you are not A+ in that category. (Hell it can occasionally have freak resists with A+ magic). I like to think those statues are freaks :mrgreen:

Re: BLM ~ From the Ground up

by Mosh » Mon 2008 Apr 07 15:06 EDT

Since you deleted the discussion thread, I'll post here. :s

-Do the Aura Statues suck to sleep or do I suck? When I tried to sleep/grav them, the majority of my enfeebs were resisted.
My enfeeb set (listing only relevant equip):
Main: Wind/Dark Staff (yeah yeah HQ this.. I'm not a mage long enough to care)
Sub: Bugard+1
Ammo: Phantom
Head: Igqira
Neck: Spider Torque (see staff)
Ear2: Morion
Body: AF
Ring1: Diamond
Ring2: Diamond
Back: Rainbow
Waist: Penitent
Legs: JSE
Feet: Rostrum
Enfeeb Merits: 3 (Need to get these up some more)


-Does INT have a bearing on what gets resisted, or only affects damage like I think it does?
Specifically Druid's Slops' Ele+5 vs. Errant's INT+7. Can list nuking set if you want. But mainly I use Druid's unless mob T or under.

Re: BLM ~ From the Ground up

by 3 » Sun 2008 Apr 06 10:40 EDT

but in wow you don't need to use your head lol
you just click click and click ROARRR DPS gogogo

Re: BLM ~ From the Ground up

by RedIce » Wed 2008 Apr 02 15:52 EDT

Stunning

In order to stun you must be able to see the move that you are stunning. Your chat filters must be set so you will see the message. In all situations you will need the following chat filters OFF.

Special actions started on/by You, Your party, your alliance, and your foe.

Specific events you will also need

Special actions started on/by Other people and NPCs.

If you do not have the “Other people” or “NPC” filters off you may miss messages in things such as einherjar and dynamis where you are in multiple alliances.

I am not going to create a list of things you need to stun when. You should know what is dangerous.

Stun orders are important to keep from overlapping stuns and to prevent a period of time when no one would be able to stun. The general rule of thumb when stunning is DO NOT cast if you are up to stun. DO NOT cast if you are next in line to stun. You do not want to be casting when you need to stun.

On mobs that do not build resistance to stun it is ok to “Free stun” a few seconds after your turn as come up in order. This gives tanks an extra second or two on their utsusemi cool down. This also slows down the amount of damage the mob can do over the course of the fight. But do not stun as soon as your turn comes up, wait a little while to make sure the next person’s stun is up or let him finish his cast. But on mobs like this you should not “sit” on your stun for more than 30 seconds. But on mobs that do build resistance DO NOT free stun, stun only what is needed. It sucks but you can be sitting on your stun for a long time.

I know it’s a pain and annoying to have to retype parts of macros every event, but having a simple /p chat is very useful as a refresh to whose stun it is. A SOFT call like #14 is ok too.

Like I said before and will continue to say, BLM is not a static job. You need to adapt and be dynamic depending on your situation. Use your head.

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