New Merits

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Cett
Suzaku's Back Scratcher
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#16 Post by Cett »

i think i'm gonna try to get that new ninja Ja that takes shaddows and makes them into a throwing attack
and ninja tool expertise
if kira try's a san out and tells me how good it is i might ocnsider it w

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Dchaos
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#17 Post by Dchaos »

btw whats this new NIN JA Sange?

some kind of throwing ability?
75DRK-75RDM-75NIN-75BLM-75THF-63SAM-48MNK

铁87.3 * 金53 * 擦E0 * ??60 * ??60 * ??60 * 药52 * 渔44

Omegadata
Shadow Lord
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#18 Post by Omegadata »

ok, i have a thought about drks with the new absorb-tp ability. If it lands on a consistent basis, can't we do like a absrop-tp cycle order like stun? constantly take alway god tp~ but i doubt it will be that great versus gods, but a thought

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Dchaos
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#19 Post by Dchaos »

Omegadata wrote:ok, i have a thought about drks with the new absorb-tp ability. If it lands on a consistent basis, can't we do like a absrop-tp cycle order like stun? constantly take alway god tp~ but i doubt it will be that great versus gods, but a thought
if that can land consistantly. i am going back to revive my DRK
75DRK-75RDM-75NIN-75BLM-75THF-63SAM-48MNK

铁87.3 * 金53 * 擦E0 * ??60 * ??60 * ??60 * 药52 * 渔44

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Cett
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#20 Post by Cett »

hahaha we gotta get enough absorb tp spells from where ever first , my guess is gonna be the new battlefield things

Sygus
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#21 Post by Sygus »

Phalanx2 can be casted on others apparently.

Blm still got the best stuff out of this update.
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Seres
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#22 Post by Seres »

Kirakun wrote:AM2 = eyecandy + mp sponge

Enjoy when you are bored. lmao!

Ninja San spells, RDM lv2 and 3 enfeebles on the other hand.. hmm A_A
Freeze: MP 307 Cast time 17.75s
Tornado: MP 322 Cast time 18s
Quake: MP 337 Cast time 18.25s
Burst: MP 352 Cast time 18.5s
Flood: MP 368 Cast time 18.75s
Flare: MP 383 Cast time 19s

Flare II: MP 287 Cast time:10s
Freeze II: MP 287 Cast time:10s
Tornado II: MP 287 Cast time:10s
Quake II: MP 287 Cast time:10s
Burst II: MP 287 Cast time:10s
Flood II: MP 287 Cast time:10s

New AM also lowers resistance against another elemental (Fire weakens water, ice weakens fire, etc)

Link to info
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lvl 75 BLM (AF2 2/5), 70 SMN (AF2 1/5), 51 WAR, 40 NIN, 37 WHM, 37 RDM, 33 BST
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Kirakun
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#23 Post by Kirakun »

The original AM lowered resistance as well.

Something about the constant 287MP doesn't seem right. Well I'll be getting the spells eventually. I spent my 9merits on another STR+
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Tilo
Shadow Lord
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#24 Post by Tilo »

AM2 is ok.. I'm not totally sold on it yet. Only got Burst2 for obvious reasons. After some testing, I might get Freeze2 and then just boost both as far as allocated.
75BLM / 75WAR
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Kirakun
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#25 Post by Kirakun »

After some testing, AM2 isn't really AM, it's more Tier5 IMO.
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WiLLyy
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#26 Post by WiLLyy »

All these merit abilities SUCK BALLS.

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Redwing
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#27 Post by Redwing »

phalanx 2 only reduce 21 dmg with full upgraded... even worse than phalanx 1 (23dmg), only good is able to cast on others.. PLD's friendly spell tho
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Sygus
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#28 Post by Sygus »

Sange enables you to throw 1 + (number of shadow left) shurikens, so max of 5.

Narius tested with with berserk and rng att/acc gears like af1+1 hands and it does around 1000 with decent shuriken on easy mobs. Accuracy isn't great but you get up to 25-30 tp if all hits connects. Did not try in xp yet and you lose your shadows using it.
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Kirakun
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#29 Post by Kirakun »

AM2 (Tier5 as I would like to call it) has a slightly higher base multiplier than Tier4. A decent geared BLM can most probably MB for 2000dmg on an average magic resistant mob (not a jelly or the like).

w/ Ice Merit+3, non-ice/wind day
Ice4: ~12xx-14xx
AM2: ~16xx-18xx?



As for Sange, I have not gotten that yet, but using that skill seems quite pricy lol~ I guess does somewhat substitute a missing throwing WS
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Sygus
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#30 Post by Sygus »

Yeah so nerfing blm means getting better spell. I sure hope they nerf smn next patch.

Btw blm ppl, we are all sick of seeing ice and thunder, someone get Quake2 merited plz.
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