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New Merits

Posted: Sat 2006 Jul 22 06:02 EDT
by Feon
With the upcoming merit point additions, you will be able to improve your character even further with all-new abilities and spells in the existing 15 job categories.
Merit point job categories will also become available for blue mages, corsairs, and puppetmasters.

Merit Point Categories
The existing 15 job categories will be improved to allow players the opportunity to further customize their level 75 characters with unique abilities.
These improved categories will include 4 to 8 abilities for each job. Depending on the distribution of merit points, it will be possible for players to access multiple new abilities.
Check out the upcoming version update news for what's in store.

- Subcategories
The 15 existing job categories will be divided into subcategories. Group 1 will include conventional abilities, while Group 2 will include the new job abilities, job traits, and spells.

- Accessing New Abilities
You can access Group 2 abilities by spending 1 point on the ability you wish to learn. Additional points spent on the same ability will shorten the recast time or enhance the effect (refer to the help text for each ability to learn the specific bonus).
Lowering the number of merit points in an ability to zero will cause it to disappear from your ability list.

- Ability Point Maximums
The Group 1 and Group 2 subcategories have separate totals for the maximum number of possible ability increases. Spending merit points to improve conventional abilities will not affect the acquisition of the new abilities.

Merit Points for Blue Mages, Corsairs, and Puppetmasters
In the upcoming version update, merit point job categories will be added for the three new jobs introduced in the Treasures of Aht Urhgan expansion disc.
These categories will initially contain only the Group 1 subcategory, allowing players to improve the basic abilities for these jobs.
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Link

Posted: Sat 2006 Jul 22 11:02 EDT
by Auspice
Oh hell yeah! I can't wait to see the COR merit categories!

Posted: Mon 2006 Jul 24 14:40 EDT
by Yevna

Posted: Mon 2006 Jul 24 14:53 EDT
by 3
lmao does SE think this will make rmt stop sky camping??


The monster Ullikummi found in the Shrine of Ru'Avitau will now have different conditions for appearing.

Posted: Mon 2006 Jul 24 14:55 EDT
by 3
lol wtf ??

Absorb-TP Lv.45
DRK Steals an enemy's TP.
Songs
Raptor Mazurka Lv.37

BRD Increases movement speed for
party members within area of effect.

why bother lvling brd to 75 now for kfc music haha kira you are done no?

Posted: Mon 2006 Jul 24 15:10 EDT
by Omegadata
wah new abilities are interesting

Posted: Mon 2006 Jul 24 15:42 EDT
by Yevna
Too bad the 2 mazurka songs won't stack. =/

Posted: Mon 2006 Jul 24 15:49 EDT
by Jovo
/sarcasm on

Yay, BLM gets Tier2 AM!

/sarcasm off

Seriously though, AM2 better be godly spells or they are just going to be worthless/pointless and end up just sitting in spell list untouched(just like tier1 AM). And of course I"m sure they will cost a ton of mp

Posted: Mon 2006 Jul 24 15:58 EDT
by Kirakun
AM2 = eyecandy + mp sponge

Enjoy when you are bored. lmao!

Ninja San spells, RDM lv2 and 3 enfeebles on the other hand.. hmm A_A

Posted: Mon 2006 Jul 24 16:28 EDT
by Yevna
More info on merits, .dat files, etc.

http://www.theorderls.com/phpBB2/viewtopic.php?t=11148

Posted: Mon 2006 Jul 24 16:58 EDT
by Gades
Flood II > Thunder IV, small way of countering the nerf.

Posted: Mon 2006 Jul 24 19:05 EDT
by Redwing
phalanx 2? more solooiiinnng :shock:

Posted: Mon 2006 Jul 24 19:08 EDT
by Dchaos
Redwing wrote:phalanx 2? more solooiiinnng :shock:
that's what i am thinking of spending my first upgrade lol

dont know how effective it is?


or, maybe i should put the responsibility of a RDM before my selfish soloing need by doing upgrade on the enfeeb magics?

anyways...

wonder how many choices we got :p it seems that we are not allowed to get all the magics.. we have to pick 2 ?

Posted: Mon 2006 Jul 24 19:39 EDT
by Redwing
too lazy to type again in english...
this is what i wrote on other forum
I know you understand this dc :lol:

除左 dia3 同 bio3 呢d不能抵抗弱體之外

其他 tier2 弱體嘛..唔係咁睇好..
之前d tier1 弱體打高級nm時幾乎可以叫冇用.. capped merit 全弱體裝(33x) + HQ 棍 , 有時出十下先得一下打得入... 維持一分鐘都冇就wear off 左... 麻痺有時仲衰.. 以為打入左啦.. 點知一下都痺唔到就off左.. 見過其他赤淨係得af1 冇merit 都係咁上下命中, 真係唔知弱體條 formula 點計... 加爆弱體merit 都沒有分別, 有點兒被騙的感覺..
希望佢個tier 2 弱體似樣d 啦

Posted: Mon 2006 Jul 24 19:51 EDT
by Dchaos
Redwing wrote:too lazy to type again in english...
this is what i wrote on other forum
I know you understand this dc :lol:

除左 dia3 同 bio3 呢d不能抵抗弱體之外

其他 tier2 弱體嘛..唔係咁睇好..
之前d tier1 弱體打高級nm時幾乎可以叫冇用.. capped merit 全弱體裝(33x) + HQ 棍 , 有時出十下先得一下打得入... 維持一分鐘都冇就wear off 左... 麻痺有時仲衰.. 以為打入左啦.. 點知一下都痺唔到就off左.. 見過其他赤淨係得af1 冇merit 都係咁上下命中, 真係唔知弱體條 formula 點計... 加爆弱體merit 都沒有分別, 有點兒被騙的感覺..
希望佢個tier 2 弱體似樣d 啦
maybe you are right....

i dont know how many merits will be needed for slowII para II ... if 3.. maybe not worth getting....