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Weapon Wear Observations

Posted: Fri 2010 Nov 05 10:54 EDT
by Kirakun
After another speed grind fest last night (10k/hr!), I noticed a couple of things regarding weapon wear.

There's 3 states of weapon wear:
0%-10%
- Hindered melee/magic accuracy
- Half damage
- Minimal SP gain in groups (rate of solo it seems)


11%-50%
- Hindered melee/magic accuracy
- Full damage
- Moderate SP gain in groups


51%-100%
- Full melee/magic accuracy
- Full damage
- Maximized SP gain in groups


Other observations/forum reads:
Causes for faster weapon degradation:
- AOEing cures/nukes etc (for mages)
- Taking damage from the front/parrying

Re: Weapon Wear Observations

Posted: Fri 2010 Nov 05 20:06 EDT
by Drakkan
Good stuff Kira. I agree with pretty much all of it except the following:

Causes for faster weapon degradation:
-AOEing cures/nukes etc

I actually think AOEing cures has a lot more of an effect on weapon wear than AOEing nukes. When Mierin and I pt, my cane wears down a LOT faster than hears (I focus on healing, she focuses on nuking). These are just observations though, no proof to them.

Re: Weapon Wear Observations

Posted: Sat 2010 Nov 06 09:49 EDT
by Kirakun
Are the number of nukes vs cures about equal? If so, I think you may be on to something ;o

Re: Weapon Wear Observations

Posted: Sat 2010 Nov 06 10:48 EDT
by Drakkan
Kirakun wrote:Are the number of nukes vs cures about equal? If so, I think you may be on to something ;o
I would think it is, in those XP PTs I probably do more cures than she does nukes, due to casting times.

But when we were doing island crabs, we both started at 100%. I was in the red for my cane (about 15%) before she even got yellow damage.