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SP Research Thread

Posted: Sat 2010 Dec 25 13:04 EST
by Kirakun
SP Calculation: SP = (Base_SP - Surplus Adjustment) + Guardian Aspect
Guardian Aspect: SP+50%
Surplus LV1: Base_SP -10%
Surplus LV2: (Base_SP -10%) -10%→100%

Leve-Link SP Bonus:
1-Link: SP+50%
2-Link: SP+33%
3-Link: <need data> (assumption SP+25%)

Party Bonus (R+5>Your Rank>R-10):
f=Base_SP/<#players>*Bonus
02: Base_SP/2*1.80?


SP Return on Leves
Difficulty: ☆☆☆☆☆
Rank: 39
Party Size: 1
Guardian Aspect: X
  • Nanawa Mines [30]
  • Necrologos: Adamatine Wills
    • Chitinous Coblyn (10+) 146SP 142SP 125SP(s)
    • Megalocrab (2) 142SP 142SP 125SP(s)
  • Spirited Below
    • Wandering Wisp (8) 182SP (4☆:151SP)
  • Nophica Wells [30]
  • Necrologos: Levinshower
    • Billygoat (~10) 154SP (126 @r40 2ppl)
    • Lightning Elemental (2)
  • Camp Horizon [20]
  • The Devilet Inside
    • Nightblade Assassin (6) 169SP 163→(244 GA)
    • Wisp familiar (6) 137SP 130→(195 GA)
    • Firestarter Imp (2) 137SP 130
117->176(surplus + GA)
  • Camp Tranquil [20]
  • Leaders of the Pack
    • Evenfall Firefly (6) 129SP
    • Ringtail Pteroc (4) 137SP
    • Firestarter Imp (4) 129SP
  • Camp Bloodshore [20]
  • Escape from Cell B17
    • Evenfall Firefly (6) 130SP
    • Game Dodo (4) 130SP
    • Firestarter Imp (2) 130SP
Moons' Mistress
Skulking Wolf 146SP/121SP(117SP @40)
Downcast Hippocerf (117SP @40 4*)
2man 5☆ 188[r40] 160(176)[r42 surplus]

The Root of the Problem
Fevered Doe (8) 5☆/R40:177SP - 4☆/R40:146SP

Orbs for the Ceremony
Earth Elemental (10+) 4☆/R40:117SP


Necrologos: Lightsome Verdure
Vile Gnats (10+) 4☆/R40:117
Uncommon Cactuar (2) 4☆/R40:117

Necrologos: Inferno
Giant Slug (10+) 4☆/R40:117
Fire Elemental (3) 4☆/R40:121
Notes wrote: Surplus Lv1: -10%
Rank up: - ~3.5%
Guardian Aspect:

Rank up SP drop:
121SP -> 117SP = ~3.5% drop
137SP -> 130SP = 5%
169SP -> 163SP = 3.55%

Difficulty SP drop:
182SP -> 151SP = ~17%
177SP -> 146SP = ~17.5%

Code: Select all

Leve difficulty SP difference 

5☆
    +/- 17~17.5%
4☆
     <data needed>
3☆
     <data needed>
2☆
     <data needed>
1☆


126->100 

Re: SP Research Thread

Posted: Tue 2010 Dec 28 23:26 EST
by Kirakun
Noteworthy Rank 20 Leves
Difficulty: ☆☆☆☆☆
Ranks Detailed: R39-R41
Note: 2-party/2-LeveLink data based on R40
FFXIV-R20 Leve Chart.png
FFXIV-R20 Leve Chart.png (20.67 KiB) Viewed 4061 times

Re: SP Research Thread

Posted: Tue 2011 Jan 11 10:05 EST
by Kirakun
Worthy Solo Leves with Guardian Aspect at 5*:
Strategy: Farm all "detector" mobs and their repops; farm non-leve-ending mobs first.
  • R20 (up to R35~R40):
    (U)The Devilet Inside
    (L)Escape from Cell B17
    (G)Leaders of the Pack
  • R30 (up to R45~R50)
    (U)Corpus Adamance
    (U)Secret of the Sewers
    (L)Escape from Cell D72
    (L)Awful Offal
    (L)Escape Artist

Worthy Group Linking Leves:
Strategy: The Necrologos leves can "break" by having a set of mobs up when hitting 5/5. The farm-able mobs will respawn indefinitely afterward. This requires 2 sets of mobs be up when you are 4/5 and some luck.
  • R30:
    (U)Necrologos: Levinshower
    (U)Necrologos: Adamantine Wills
    (L)Necrologos: Lightsome Verdure
    (L)Necrologos: Inferno
    (G)Necrologos: The Moons' Mistress
  • R40:
    (U)Necrologos: Ranine Reveries
    (U)Dunesfolk for Dinner
    (L)Great Hoary Toads

    Other Decent Ones:
    [L]Off With Their Heads
    Necrologos: All Things Must Die (Zombie Pikemen - high base SP)

Re: SP Research Thread

Posted: Sun 2011 Feb 13 11:56 EST
by Kirakun
Rank: r24-r25
PT: R50 + <Rank above> @R30 Leve
Cap: 120SP
+1 member within range SP: 160SP (+33%)

Certain mobs types have bonus SP:
Fevered Doe: 150SP


Assumption:
Party member multiplier per char in range:
Member 2: 1/3
Member 3: 1/4
Member 4: 1/5
Member n: 1/(n-1)
Member cap: ???

Re: SP Research Thread

Posted: Mon 2011 Feb 14 10:55 EST
by Kirakun
Kaeko does it again:
http://kanican.livejournal.com/51730.html
I will say though that there are some flaws in this system that would lead me to believe that this table still could be correct, even at high numbers of members. If we look at our initial data collection set 1 (on power-level Giant Crabs), the amount of EXP actually goes up as you add players. For instance, having 2 players in party (1 is the power-leveler at 50, 1 is the 'leech') gives you 331 SP (0.50 modifier). Adding another 'leech' in similar rank ups the EXP to 441. Adding a 3rd 'leech' ups the EXP again to 446. Add a 4th 'leech' and it's 449. The system here is a bit flawed in that you will actually get more EXP per kill as you add the number of 'leechers' all the way until 5 total. Given that SE made the oversight here, it would not necessarily surprise me to see them make another one.

Edit (adding base SP findings):
Necrologos R30: 80SP

R30 Behest - Mobs all with base of 125SP
Sample taken from MT Behest:

Code: Select all

behest	125sp base	
bog yarzon	34	
	469/170s	r29
	32/13	
		
tusked hog	43	
	469/170	r29
	102/41	
		
deepground puk	34	
	469/170	r29
	32/13	
		
croft kalong	34	
	469/170	r29
	32/13	
		
Dire Dormouse	34	
	469/170	r29
	102/41