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Magic Research Thread

Posted: Sun 2010 Dec 26 13:11 EST
by Kirakun
Star Marmot:
R40 CON (mpot: 122)
Fire: 2814, 2776, 2794
Fire II: 2827, 2812, 2830, 2794(Prof)


R40 THM (mpot: 109)
Thunder II: 2817, 2674
Thunder: 2823, 2756, 2670, 2783
Fire: 2925, 2686, 2827, 2958
Fire II: 2776, 2849, 2794
Banish II: 2759

Faerie Funguar:
Thunder II: 1442, 1576(c), 1742(c)
Thunder: 1229, 1228,1310

Observations:
- There seems to be a softcap on magic damage
- Once at cap, potency buffs have no effect
- Tier 1 and 2 have the same softcap values
- Tier 2 will deal higher damage than Tier 1 when damage is not capped
- Rank difference between Player and Target primarily determines base damage

Re: Magic Research Thread

Posted: Tue 2011 Jan 11 09:41 EST
by Kirakun
CON 44 Ancient Magic Observations:

- Always an AOE
- The entity casted upon is the determined central AOE point, regardless if target moves afterwards
- Can be casted on a PC/NPC but not a corpse
- 6 Seconds to CAST
- Acts as a DELAYED blast after that with a 45second delay
- 20 seconds Cool-Down
- Direct Damage modifiers does not affect the damage output BUT enfeebles such as Rasp will affect the damage on the mobs that are within the blast radius
- <Damage comparison between AM and non-AM yet to be tested>
- Needs to be tested: Battle Regimen Magic Def Down / Dmg Multiplier