1.15a Patch

FFXIV Version Update news and Update Torrents
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Kirakun
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1.15a Patch

#1 Post by Kirakun »

Patch 1.15a Outline (01/27/2011)

Several of the scheduled improvements mentioned in last week's letter from the producer are nearing completion. The following is a list of some of the most significant changes:
*An official patch release date will be announced shortly.
  • Content
  • Improvements to Log Usability
    -Changes to behavior of windows when moused over
    -The implementation of an automated log text show/hide feature
    -Revisions to text color
  • Improvements to Dialog Windows
    -Changes to increase the amount of on-screen data, reducing the need for multiple pages
  • Improvements to Combat Damage Display
    -The assignment of different font colors to player and enemy damage
    -Adjustments to prevent overlapping of combat text
  • Improvements to Map Usability
    -Increased data refresh rates allowing for more responsive maps
  • Improvements to Minimap Usability
    -The addition of a PC's field-of-view (camera direction)
  • Improvements to Guildleve-Related Information
    -The implementation of an in-game command which displays time remaining until the next leve renewal
  • Adjustments to Item Stack Sizes
    -A significant increase in stack sizes (from 12 to 99) for several existing items
  • Improvements to Gathering
    -Changes to the frame rates of action animations to speed up gathering activities
  • Improvements to the Item Search Feature
    -The addition of prices displayed together with search results
  • Addition of a Head Gear Display Feature
    -The addition of a feature allowing players to graphically toggle on/off their headgear (without physically removing the item)
  • Adjustments to Skill Points
    -Improvements to skill point acquisition for parties
Further details will be revealed in forthcoming Topics posts, as well as the post planned for release in conjunction with the patch.

FUN FACT:
As of today, game versions will be assigned alphanumeric values (eg. 1.15a). In addition, what for the past decade have been known to players of online FINAL FANTASY titles as "version updates" shall henceforth be referred to as "patches."
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Kirakun
Angry Taru
Posts: 5150
Joined: Wed 1969 Dec 31 19:00 EST
Location: New York City

Re: 1.15a Patch

#2 Post by Kirakun »

Battle
Party bonuses have been adjusted to award larger amounts of skill and experience points based on party size.
The amount of skill and experience points awarded for solo battle between ranks 20 and 24 has been balanced to facilitate leveling.
Defeating an enemy of a higher rank than oneself now awards more skill and experience points, while defeating lower rank enemies yields less skill and experience points.


Items
Stack size limits for all items in the following categories that were 12 have been increased to 99:

Sundries, Throwing Stones, Eggs, Vegetables, Spices, Fruits, Mushrooms, Foodstuffs, Freshwater Fare, Saltwater Fare, Meats, Dyes, Paints, Reagents, Metals, Unrefined Metals, Metal Sheets, Metal Wires, Weapon Heads, Weapon Butts, Weapon Grips, Chainmail Meshes, Armor Metals, Clasps, Raw Wood, Hides, Leathers, Furs, Armor Hides, Armor Leathers, Footwear Parts, Bones, Teeth & Claws, Wings, Armor, Ores, Stones, Gemstones, Fibers, Cloth, Hooded Attire Cloth, Cloth Bodies, Smallclothes Cloth, Cloth Sleeves, Front Cloth, Back Cloth, Armor Cloth, Feathers, and Armor Parts
* Stack sizes do not apply to unique items.

View further details on specific items.
The categories of the following items have been changed.
Item Previous Category   New Category
Growth Formula Alpha Panacea → Reagent
Growth Formula Beta Panacea → Reagent
Growth Formula Gamma Panacea → Reagent
Scallop Shell Saltwater Fare → Scute & Scale
Sunrise Tellin Saltwater Fare → Scute & Scale
Miter Shell Saltwater Fare → Scute & Scale
Blacklip Oyster Saltwater Fare → Scute & Scale
Salted Butter Dairy Product → Foodstuff
Sweet Cream Dairy Product → Foodstuff
Distilled Water can no longer be consumed.


System
The text command /clock has been improved to now now display the following information.
Time remaining until guildleve reissue
Time remaining until anima regeneration
Time remaining until next behest

The text command /display head (on/off) has been added.
/display head on – Display head gear.
/display head off – Hide head gear.
* This command cannot be used while in active mode.
The log can now be made active via mouse only by by clicking on a tab or the scroll bar.
This allows for the targeting of characters displayed behind the log simply by clicking on them normally.
* Clicking on another widget while the log is active will cause the log to become inactive.
The log will be now be temporarily hidden after a certain period of log inactivity.
Also, the /textclear (on/off) text command, or simply /tc (on/off), has been added in conjunction with this feature.
/textclear on – Enable log auto-hiding.
/textclear off – Disable log auto-hiding.
/textclear – Toggle between enabling and disabling log auto-hiding.
* Clicking on any of the log tabs, which will remain visible, or opening a text prompt in the General tab, will cause the log to reappear. Incoming messages will also automatically cause the log to be shown again.
System messages now appear only in the log's General tab.
This allows players to use log settings to create battle-only or chat-only tabs that will not contain system messages. In addition, the default values restored by selecting the Restore Defaults option under main menu » Configuration » Chat Log, have been adjusted.
The font color of system messages has been changed from purple to a more visible blue.

The market area selection window now contains all market areas in one scrollable window.
Mouse scroll speed has been increased when accessing main menu » Journal » Quests, to view quest details.
The size of the guildleve information window has been increased to ease viewing and minimize scrolling.
3-D battle text color-coding has been changed in the following manner.
Message Type Font Color
Damage dealt by you Yellow
Actions by you that miss or are evaded Yellow
Status effects caused by you Yellow
Healing to self Blue
Damage dealt by enemies Red
Actions by enemies that miss or are evaded Red
Status effects caused by enemies Red
Healing to enemies Blue
Damage dealt by others White
Actions by others that miss or are evaded White
Status effects caused by others White
Healing to others Blue

The placement of 3-D battle text, such as damage and healing values, has been altered to prevent overlapping.
The following changes have been made to in-game maps, accessed via main menu » Map.
Information displayed on maps now appears more quickly.
Zoom settings from previous viewings are now remembered when opening maps.
A field-of-view highlight showing the direction a character is facing is now visible on the minimap. This highlight will appear in red while in active mode.
Third-person Perspective: Displays the direction the camera is facing.
First-person Perspective: Displays the direction the character is facing.
Passive Mode
Active Mode

Instance-related boundaries are now more visible on the minimap.
Camera distance settings will no longer change during combat when locked onto a target in third-person display mode.
The placement of various in-game windows have been adjusted.
Pressing Cancel on the Teleport interaction window listing available teleport locations now returns players back to the region selection screen, rather than exiting entirely.
Item search results are now displayed with more detailed information.
Up to twenty (20) search results are now shown in ascending order by price, together with the retainer name, unit of sale, and market area.
Item search result quantities now reflect all market areas, rather than just the market area associated with the designated item's category.
Retainers now always face the same direction as when summoned.
Main hand gathering animations have been adjusted to speed up gathering actions.
The processing burden caused by the graphic display of characters has been improved.


Fixed Bugs
An issue wherein some character graphics were being displayed after a significant delay has been addressed.
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