Comprehensive Content of Upcoming Large-Scale Version Update

Information from The Lodestone
Post Reply
Message
Author
Drakkan
Serket Rider
Posts: 300
Joined: Wed 2004 Oct 20 23:55 EDT
Contact:

Comprehensive Content of Upcoming Large-Scale Version Update

#1 Post by Drakkan »

From the lodestone

http://lodestone.finalfantasyxiv.com/pl ... ec5fb504d2

List of all the Nov/Dec updates as well as first update of 2011 info.
Image

Drakkan
Serket Rider
Posts: 300
Joined: Wed 2004 Oct 20 23:55 EDT
Contact:

Re: Comprehensive Content of Upcoming Large-Scale Version Up

#2 Post by Drakkan »

Things to discuss:

Nov&Dec

The Addition of a feature allowing players to abandon local levequests
Thanks

Adjustments to existing behests
Maybe they will be worthwhile?

Adjustments to how skill points are awarded
Maybe some consistency added?

The implementation of notorious monsters
This doesn't sepcify if this is only NMs for leves or open world or both

Improvements to the targeting feature
Amen

The addition of a list that contains a player's eight most recently used recipes
I know Mierin will be excited about this, since cooking takes so many ingredients

A reduction in the amount of commands necessary to begin synthesis
Amen

The addition of an auto item sort function
About time

An increase in player inventory capacity
Wonder how much?

An increase in the number of employable retainers
Everyone get your $1s ready

The addition of an item search feature
In my opinon between this, and the icon feature - no AH is necessary

The addition of party member location markers
About time

The reduction of various anima costs and the introduction of a feature that allows players to set "favorite" teleportation destinations
Maybe I can hit double digit anima again some day!

2011 Patch

The addition of hamlet defense battles
First I've heard of this.

The addition of an "/assist" text command
Disappointed that this won't be implemented until 2011

The addition of a manual sort function for items
All I really need is auto-sort, but this will be nice too

An increase in retainer inventory capacity
That's a start

An increase in the number of items that can be placed in a retainer's bazaar
With multi-retainers I guess isn't as big of a need, but still would be nice

The addition of a delivery service
Looks like no mail until 2011

The addition of "companies" (player-run guilds)
Sweet

The addition of company-owned ships
Sweeter

The addition of company-owned buildings
Winnar!

The addition of player titles
Never knew how much I would miss this until it was gone

Ok discuss...
Image

User avatar
Kirakun
Angry Taru
Posts: 5150
Joined: Wed 1969 Dec 31 19:00 EST
Location: New York City

Re: Comprehensive Content of Upcoming Large-Scale Version Up

#3 Post by Kirakun »

wtf @buildings LOL
inc:
- The addition of building rent payment capabilities
- The addition of the HR job class

2011 sounds like the addition of Second Life features :s

Nov/dec items sound good
this: Adjustments to physical and magical accuracy rates
ImageImage
Image

Nekoh
Newbie
Posts: 21
Joined: Tue 2010 Oct 26 02:10 EDT

Re: Comprehensive Content of Upcoming Large-Scale Version Up

#4 Post by Nekoh »

The addition of a list that contains a player's eight most recently used recipes
I know Mierin will be excited about this, since cooking takes so many ingredients


Uhhm how about whatever we have crafted in the past gets added to our list? 8? lazy mfers.
If they do allow a bigger list, watch it not be sorted with what craft so if you are lvling multiple crafts its just one big ass list thats unsorted like our dam bags right now

An increase in player inventory capacity
Wonder how much?


/\ better be at least 10+ otherwise its bs, i'd be happy with 100 slots in our bag

that or just have items stack higher how hard is that? why does some materials have to be 12? thats retarded, its bad enough theres nq and hq of items so they can't stack and to go and make the max# of the stack to be 12 is dumb.

Adjustments to existing behests
Maybe they will be worthwhile?


They sure will just ask Kira about the Nophica one we did yesterday/


The addition of an "/assist" text command
Disappointed that this won't be implemented until 2011

The addition of a manual sort function for items
All I really need is auto-sort, but this will be nice too

An increase in retainer inventory capacity
That's a start

An increase in the number of items that can be placed in a retainer's bazaar
With multi-retainers I guess isn't as big of a need, but still would be nice

The addition of a delivery service
Looks like no mail until 2011


these all need to be nov/dec. patch not 2011, mfers just want to dilly dally and probably implement these right before the ps3 versions come out
Image

User avatar
Kirakun
Angry Taru
Posts: 5150
Joined: Wed 1969 Dec 31 19:00 EST
Location: New York City

Re: Comprehensive Content of Upcoming Large-Scale Version Up

#5 Post by Kirakun »

Nov/Dec Updates
Quests
- The addition of new guildleves
- Adjustments to existing guildleves
- The implementation of a feature allowing players to lower levequest difficulty after -activating the leve
- Adjustments to local levequest rewards
- The Addition of a feature allowing players to abandon local levequests
- The implementation of main map markers to indicate the locations of local levequest clients
- Adjustments to existing behests

Combat
- Adjustments to classes
- Adjustments to combat balance
- Adjustments to enmity rates
- Adjustments to physical and magical accuracy rates
- Adjustments to how skill points are awarded
- Adjustments to monster population and territory
- The implementation of notorious monsters
- Improvements to the targeting feature

Items, Synthesis & Gathering
- Adjustments to existing synthesis recipes
- The addition of new synthesis recipes
- Improvements to synthesis controls
- The addition of a list that contains a player's eight most recently used recipes
- A reduction in the amount of commands necessary to begin synthesis
- Adjustments to gathering balance
- Adjustments to stack totals on select items
- The addition of a repair icon
- The addition of an auto item sort function
- Adjustments to item durability
- An increase in player inventory capacity

Markets & Retainers
- Changes to how players access the market wards
- Adjustments to retainers
- A feature allowing players to change their retainers' equipment
- Changes to the retainer interface
- The addition of a default display of prices next to each item in a retainer's bazaar
- The implementation of icons for bazaar statuses (buying, selling, looking for repairs, etc.)
- An increase in the number of employable retainers
- The addition of an item search feature

User Interface
- Improvements to the Main Menu
- The splitting of Attributes & Gear into two separate menu options
- The addition of a Loot option for easy access to the loot list
- Changes to how statuses are displayed
- Improvements to the Map
- The addition of mouse scrolling functionality
- The addition of a zoom feature
- The addition of party member location markers
- The addition of new customizable keyboard commands
- Improvements to the action bar, allowing players to freely position the widget
- Adjustments to macro functionality

Communication
- The addition of a party invite feature to the friend list
- Changes to linkshell display
- Improvements to chat functionality
- The addition of a chat mode toggle feature
- The addition of multiple log window tabs and a feature allowing for multiple log windows
- The addition of chat filters for synthesis and harvesting
- The addition of a feature allowing the customization of chat mode font color

Others
- The further alleviation of server-load issues
- The reduction of various anima costs and the introduction of a feature that allows players to set "favorite" teleportation destinations

The Lodestone
- The addition of a linkshell page

2011 Anticipated Updates
Quests
- The addition of new guildleves
- Adjustments to existing guildleves
- The addition of new main scenario quests
- The addition of new class quests
- The addition of new tutorial quests
- Adjustments to existing tutorials

Combat
- Further adjustments to classes
- Further adjustments to combat balance
- The further differentiation of actions to enhance class identities
- Adjustments to the effect of various parameters
- Adjustments to enemy population and territory
- The addition of notorious monsters (NMs)
- The addition of new battle content
- The addition of notorious monster-related battle content
- The addition of hamlet defense battles
- The addition of item exchange quests
- The addition of graphic displays to better clarify the effective ranges of actions
- The addition of countdown timers on status icons
- The addition of an "/assist" text command

Items, Synthesis & Gathering
- Further adjustments to existing synthesis recipes
- The addition of new synthesis recipes
- Further improvements to synthesis controls
- The addition of a reference list that contains all previously used recipes
- Improvements to repair controls
- A reduction of the number of commands necessary to begin repairs
- The addition of a manual sort function for items
- The addition of a gameplay feature that determines the quality of materials obtained from battle and gathering


Markets & Retainers
- Further adjustments to retainers
- An increase in retainer inventory capacity
- An increase in the number of items that can be placed in a retainer's bazaar
- A fix assuring that retainers do not leave their bazaar locations after server maintenance
- The addition of a sale/purchase history
- Functionality changes to the "buying" feature
- The addition of a delivery service


User Interface
- Changes to main menu display format
- Changes to inventory list display format
- Improvements to various user-interface layouts
- Improvements to the Interactions menu
- The addition of a help text window
- The reorganization of on-screen information
- The reformatting of existing widgets, allowing for access of multiple windows at the same time
- Improvements to Actions & Traits menu response time
- Improvements to mouse and keyboard controls
- Improvements to character controls
- The addition of drag and drop functionality
- The addition of mouseover popup help text
- The addition of right-click menus
- The addition of a feature that will allow the cutting and pasting of macro buttons from the macro palette

Communication
- The addition of "companies" (player-run guilds)
- The addition of company-owned ships
- The addition of company-owned buildings
- Improvements to existing linkshell features
- The addition of an in-game/Lodestone mail feature
- The addition of new search features

Others
- The addition of player titles

The Lodestone
- The addition of new linkshell page features
- The addition of a company page
- The addition of a linkshell and company search feature
- An expansion of viewable character information
ImageImage
Image

Post Reply