Dynamis-Xarcarbard Pulling order
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-
NinJinTsu
- Chocobo Trainer
- Posts: 50
- Joined: Sat 2005 Feb 26 04:37 EST
- Location: Queens, New York
- Contact:
Dynamis-Xarcarbard Pulling order
Link: http://www.ff11-online.squares.net/imag ... ca-big.jpg
Edit: Image removed due to user request.
(***roughly translated***)
Viewpoint in upper
figure Blue circle: Time extension
Red circle: The key NM (the place where it pushes down) as for the redspot of the end of the F-7 unrelated
Ash circle: The Vangurd Dragon (it exists in addition to the figure, but if clear object in only the coordinate which is recorded the OK)
Purple circle: Yang and Ying
The Daimaru, Inc.: Boss
Small point: Enemy arrangement
Time extension
* I-9 north oak stone image
east * 2nd stronghold on route.
When 2 eyeballs, it attacks with default, furthermore the eyeball of 6 bodies the POP.
From first when the eyeball of 2 bodies which are is pushed down the ヤグ stone image of time extension boils in the stronghold.
The stone image does not bear at all.
* Daemon after pushing down the NM, (F-8) boils in the difference in level of the cliff of south side the ゴブリン stone image
which * When daemon last defensive the fragment of the eyeball 2 body of game F-7 is pushed down, boils the ゴブリン stone image
which * When H-7 it pushes down among, foreward and center the eyeball 3 bodies south, boils the oak stone image
which
Boss: Dynamis Lord
The positive and negative principles dragon is summoned at anything degree.
The 2h アビ plural is used.
ハ ゙ イ ン カ ゙ * ス ロ ウ カ ゙ * サ イ レ カ ゙ * テ ゙ ィ ス ヘ ゚ カ ゙ * フ ゙ レ ク カ ゙ * ス リ フ ゚ カ ゙
Moth III type spirit
マ イ テ ィ ス ト ラ イ ク
フ ゙ ラ ッ ト ゙ ウ ェ ホ ゚ ン
Hundred intense fists
Continual demon
POP condition
Annihilation of subjugation OR daemon NM15 body of stronghold of 5 places?
The stronghold where it is piled with extension is not the boss trigger.
* Capture
The hunter and the ninja do not use remoteness attack. You use the ヘカトンウェーブ for the change.
ヘカトンウェーブ: During front range attacking and
damage The rear guard stands and pays attention to position. The タゲ the person who is taken stands and takes position in contrast to the main body.
As for laying down other than lullaby it meaning that the register is high you note. In addition as for the NM you do not sleep.
The pet of the animal uses the thunder breath with y burning. Tolerance UP such as バサンダラ.
Y burning when you compare to the daemon around, is considerably weaker, is.
The main body while subduing each stronghold, complying with the blue route in the left figure, advance to before the ズヴァ.
There is a stronghold where time extension and the NM are piled, but as for here, first the eyeball is 2.
When it becomes active, the eyeball is summoned furthermore 6. (Fierce battle point)
From first when the eyeball 2 it is is pushed down, the ヤグ stone image of time extension the POP does in the stronghold.
At this area, the stone image which was broken until now awfully it does not exist excluding the POP under specific condition.
Furthermore, when the POP it does, the thing because enormously superquick it can crush softly, it is not necessary to depend on the spirit of black.
It will crush with the person where the hand has been less crowded.
In order to take one place time extension, it means to advance in contrast to ズヴァ direction, but at present time the main body it does not invade separately.
With the basket mosquito, offense and defense of NM daemon saying the largest key, it is not overstatement.
Furthermore the NM which has deviated from the concept of job feature it is.
Example: Duke Scox job darkness: Defense and evasion it is high abnormally.
* Offense and defense of hill before
the ズヴァ The Vangurd Dragon, physics, both magic goes above normally.
However because there is also danger which destroys at a stroke with the ヘビーストンプ, be thorough the stun turning,
Securely, if you can do, being almost intact, it can push down.
When it is attached before the castle, the positive and negative principles dragon (you can verify only the Ying and the Yang).
First, the Ying and the Yang are hit.
This and, HP it is not high that much.
Strengthening magic (Lee raising and weakening it includes) you turn off everything with song of nothing.
In addition, with the first fish as for darkness king it is not entwined.
When the YingYang is pushed down, it recovers sufficiently.
At the stage which first is pushed down, there is no worry of re-summons.
At this point in time, it is good to save the TP, probably will be. (Squid loss, coma + オポオポ)
* Darkness king game
When darkness king in the chart is processed 100 bodies simultaneously, it becomes the strength about of the same, don't you think? probably will be;
The use skill of darkness
Dispatch name Effect Remark
マナシュトルム Range MP absorption About 100 - 200 it is inhaled
Trance fusion Range HP absorption Only opening use
ダイナミクアサルト Single unit physical attack
バイオレントラプチャー Range physical attack + knock back Additional effect: Powerful ヘヴィ
オブリビオンスマッシュ Front? Range physical attack With マイティ and combined use useless 1000 over
Terrace mash Range attack
ダイナミクインプロージョン
Offshoot Rather than calling the offshoot, multiplication * & & * To the maximum of 4 bodies increases the pattern
* The conduct of darkness
king The trance fusion and the マナシュトルム are shot in rapid succession.
Being the place where HP is shaved about 2 tenths, it moves the マイティストライク.
The オブリオンスマッシュ and the バイオレントラプチャー are used.
In addition the offshoot is spat out just. If it has shaved favorably, with this positive and negative principles dragon re-summons
-------------------------
Being defeated
Unsettled element
Simultaneous processing of positive and negative principles
dragon Ying
When pushing down, is said the lines
which Positive dragon!
Now one time power it is to leak to our body life.......
Yang
Shade dragon!
Now to give one time power to our life.......
Respectively after being indicated, until the form goes out, between validity?
Edit: Image removed due to user request.
(***roughly translated***)
Viewpoint in upper
figure Blue circle: Time extension
Red circle: The key NM (the place where it pushes down) as for the redspot of the end of the F-7 unrelated
Ash circle: The Vangurd Dragon (it exists in addition to the figure, but if clear object in only the coordinate which is recorded the OK)
Purple circle: Yang and Ying
The Daimaru, Inc.: Boss
Small point: Enemy arrangement
Time extension
* I-9 north oak stone image
east * 2nd stronghold on route.
When 2 eyeballs, it attacks with default, furthermore the eyeball of 6 bodies the POP.
From first when the eyeball of 2 bodies which are is pushed down the ヤグ stone image of time extension boils in the stronghold.
The stone image does not bear at all.
* Daemon after pushing down the NM, (F-8) boils in the difference in level of the cliff of south side the ゴブリン stone image
which * When daemon last defensive the fragment of the eyeball 2 body of game F-7 is pushed down, boils the ゴブリン stone image
which * When H-7 it pushes down among, foreward and center the eyeball 3 bodies south, boils the oak stone image
which
Boss: Dynamis Lord
The positive and negative principles dragon is summoned at anything degree.
The 2h アビ plural is used.
ハ ゙ イ ン カ ゙ * ス ロ ウ カ ゙ * サ イ レ カ ゙ * テ ゙ ィ ス ヘ ゚ カ ゙ * フ ゙ レ ク カ ゙ * ス リ フ ゚ カ ゙
Moth III type spirit
マ イ テ ィ ス ト ラ イ ク
フ ゙ ラ ッ ト ゙ ウ ェ ホ ゚ ン
Hundred intense fists
Continual demon
POP condition
Annihilation of subjugation OR daemon NM15 body of stronghold of 5 places?
The stronghold where it is piled with extension is not the boss trigger.
* Capture
The hunter and the ninja do not use remoteness attack. You use the ヘカトンウェーブ for the change.
ヘカトンウェーブ: During front range attacking and
damage The rear guard stands and pays attention to position. The タゲ the person who is taken stands and takes position in contrast to the main body.
As for laying down other than lullaby it meaning that the register is high you note. In addition as for the NM you do not sleep.
The pet of the animal uses the thunder breath with y burning. Tolerance UP such as バサンダラ.
Y burning when you compare to the daemon around, is considerably weaker, is.
The main body while subduing each stronghold, complying with the blue route in the left figure, advance to before the ズヴァ.
There is a stronghold where time extension and the NM are piled, but as for here, first the eyeball is 2.
When it becomes active, the eyeball is summoned furthermore 6. (Fierce battle point)
From first when the eyeball 2 it is is pushed down, the ヤグ stone image of time extension the POP does in the stronghold.
At this area, the stone image which was broken until now awfully it does not exist excluding the POP under specific condition.
Furthermore, when the POP it does, the thing because enormously superquick it can crush softly, it is not necessary to depend on the spirit of black.
It will crush with the person where the hand has been less crowded.
In order to take one place time extension, it means to advance in contrast to ズヴァ direction, but at present time the main body it does not invade separately.
With the basket mosquito, offense and defense of NM daemon saying the largest key, it is not overstatement.
Furthermore the NM which has deviated from the concept of job feature it is.
Example: Duke Scox job darkness: Defense and evasion it is high abnormally.
* Offense and defense of hill before
the ズヴァ The Vangurd Dragon, physics, both magic goes above normally.
However because there is also danger which destroys at a stroke with the ヘビーストンプ, be thorough the stun turning,
Securely, if you can do, being almost intact, it can push down.
When it is attached before the castle, the positive and negative principles dragon (you can verify only the Ying and the Yang).
First, the Ying and the Yang are hit.
This and, HP it is not high that much.
Strengthening magic (Lee raising and weakening it includes) you turn off everything with song of nothing.
In addition, with the first fish as for darkness king it is not entwined.
When the YingYang is pushed down, it recovers sufficiently.
At the stage which first is pushed down, there is no worry of re-summons.
At this point in time, it is good to save the TP, probably will be. (Squid loss, coma + オポオポ)
* Darkness king game
When darkness king in the chart is processed 100 bodies simultaneously, it becomes the strength about of the same, don't you think? probably will be;
The use skill of darkness
Dispatch name Effect Remark
マナシュトルム Range MP absorption About 100 - 200 it is inhaled
Trance fusion Range HP absorption Only opening use
ダイナミクアサルト Single unit physical attack
バイオレントラプチャー Range physical attack + knock back Additional effect: Powerful ヘヴィ
オブリビオンスマッシュ Front? Range physical attack With マイティ and combined use useless 1000 over
Terrace mash Range attack
ダイナミクインプロージョン
Offshoot Rather than calling the offshoot, multiplication * & & * To the maximum of 4 bodies increases the pattern
* The conduct of darkness
king The trance fusion and the マナシュトルム are shot in rapid succession.
Being the place where HP is shaved about 2 tenths, it moves the マイティストライク.
The オブリオンスマッシュ and the バイオレントラプチャー are used.
In addition the offshoot is spat out just. If it has shaved favorably, with this positive and negative principles dragon re-summons
-------------------------
Being defeated
Unsettled element
Simultaneous processing of positive and negative principles
dragon Ying
When pushing down, is said the lines
which Positive dragon!
Now one time power it is to leak to our body life.......
Yang
Shade dragon!
Now to give one time power to our life.......
Respectively after being indicated, until the form goes out, between validity?
DRG75 BLM75 MNK37 NIN37 BST01
BRD75 RDM42 THF37 WAR37 RNG00
SMN75 WHM42 SAM37 DRK01 PLD00
Help me out! CoP 8-3 ZM 14
Last Updated 03.16.05 02:10est.
BRD75 RDM42 THF37 WAR37 RNG00
SMN75 WHM42 SAM37 DRK01 PLD00
Help me out! CoP 8-3 ZM 14
Last Updated 03.16.05 02:10est.
There are two ways, either split the groups into two and fight Ying and Yang simulatneously on opposite ends, bring them together when they are both low HP and BLM pt will -GA both.
The second is one kite one dragon, while the mass hits on the other until HP is down to 5% then swap to the other while the low HP one is kited. Then bring both together and let the BLM group -ga.
The second is one kite one dragon, while the mass hits on the other until HP is down to 5% then swap to the other while the low HP one is kited. Then bring both together and let the BLM group -ga.



Ying and Yang are not really hard you can split into 2 group and lower them both to 5-10% and then everybody unleash WS + Nuke at about the same time. I think you still have a couple of second after the kill before the remaining dragon ressumon the other. Bringing them together for -aga would work too as long as they don't both jump at the same time but that would be very unlucky.
split 2 grps, whichever ally bring ying or yang to 1-2 mm stop all attack until the other grp has done the same, after that overall leader of the LS give the call to kill, should kill the same time cos theres like 20 sec before he resummon his buddy.
2mm + all BLM nuke in each grp is 1 spell btw....so, shouldnt need to bring them to GA together
2mm + all BLM nuke in each grp is 1 spell btw....so, shouldnt need to bring them to GA together
-
NinJinTsu
- Chocobo Trainer
- Posts: 50
- Joined: Sat 2005 Feb 26 04:37 EST
- Location: Queens, New York
- Contact:
1. Clear all the V. Dragons on those slopes.
2. Split the Black Mages and Dark Knights equally in the two groups.
3. Each group will handle a either Ying or Yang.
4a. Black mages and Dark Knights stay on the different slope from the melees.
4b. They will create a Stun order.
4c. Constantly stun because of their jumps that hurt melee.
5a. Make sure there is a tanker that has main hate for each dragon.
5b. Tankers must make sure the dragons don't die, but have low HP for Black Mages to nuke.
6. The tankers must inform the melees to STOP attacking, do NOT follow, and bring both the dragons together.
7. Tankers will do nothing but provoke, make sure White Mages heal them.
8. Someone maybe Arthars will establish a Thundaga III at a certain game time, and bam, the dragons die.
Here's a stupid picture:
Blm = BLMS and DRKS
M = Melees
D = Dragon
T = Tanker
C = Center
<pre>_________________________________________________
Blm blmb LBMlmb BLm BlmBLMLBM
----_---__-------__-------_----__--__--_--__--__--__--_--_---_--_
M X D X T C T X D X M
-_-_-_--_-_-_-__-_--_--_-_-_-_--_-_-___-_--_---___-_--_-_-_-
Now After dragons have Low HP
_________________________________________________
Blm blmb LBMlmb BLm BlmBLMLBM
----_---__-------__-------_----__--__--_--__--__--__--_--_---_--_
M D X T T X D M
-_-_-_--_-_-_-__-_--_--_-_-_-_--_-_-___-_--_---___-_--_-_-_-</pre>
2. Split the Black Mages and Dark Knights equally in the two groups.
3. Each group will handle a either Ying or Yang.
4a. Black mages and Dark Knights stay on the different slope from the melees.
4b. They will create a Stun order.
4c. Constantly stun because of their jumps that hurt melee.
5a. Make sure there is a tanker that has main hate for each dragon.
5b. Tankers must make sure the dragons don't die, but have low HP for Black Mages to nuke.
6. The tankers must inform the melees to STOP attacking, do NOT follow, and bring both the dragons together.
7. Tankers will do nothing but provoke, make sure White Mages heal them.
8. Someone maybe Arthars will establish a Thundaga III at a certain game time, and bam, the dragons die.
Here's a stupid picture:
Blm = BLMS and DRKS
M = Melees
D = Dragon
T = Tanker
C = Center
<pre>_________________________________________________
Blm blmb LBMlmb BLm BlmBLMLBM
----_---__-------__-------_----__--__--_--__--__--__--_--_---_--_
M X D X T C T X D X M
-_-_-_--_-_-_-__-_--_--_-_-_-_--_-_-___-_--_---___-_--_-_-_-
Now After dragons have Low HP
_________________________________________________
Blm blmb LBMlmb BLm BlmBLMLBM
----_---__-------__-------_----__--__--_--__--__--__--_--_---_--_
M D X T T X D M
-_-_-_--_-_-_-__-_--_--_-_-_-_--_-_-___-_--_---___-_--_-_-_-</pre>
DRG75 BLM75 MNK37 NIN37 BST01
BRD75 RDM42 THF37 WAR37 RNG00
SMN75 WHM42 SAM37 DRK01 PLD00
Help me out! CoP 8-3 ZM 14
Last Updated 03.16.05 02:10est.
BRD75 RDM42 THF37 WAR37 RNG00
SMN75 WHM42 SAM37 DRK01 PLD00
Help me out! CoP 8-3 ZM 14
Last Updated 03.16.05 02:10est.


