New Dynamis areas. Let's farm them!

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Tilo
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New Dynamis areas. Let's farm them!

#1 Post by Tilo »

We knew this was coming for ages, but it's exciting to finally see the update for it.

New Areas of Dynamis!

Dynamis, introduced in February 2004, is a collection of special battlefields designed for alliances with a maximum of 64 players.

As mentioned in the recently released Topics article regarding the Fellowship system, the simultaneous display of characters on screen is limited due to memory restrictions on the client side, which created fears that such expansive battles would create too great of a processing burden. However, the FINAL FANTASY XI Development Team made player enjoyment the main priority, and worked hard to make Dynamis a reality. As of now, countless players have ventured to Dynamis, but the extraordinary difficulty of the areas makes return trips a necessity.

In the last version update, we introduced the new area "Limbus" for an alliance of 18 players to enjoy as often as they wish. The area was created with comments in mind that Dynamis requires too much time and too many people, and as a result, Limbus was made comparatively less demanding. However, Limbus is rather straightforward, and players who have already conquered Dynamis may find the area lacking in excitement. Therefore, we have decided to release new Dynamis areas for advanced players.

The following areas exist but have yet to be made public:

Dynamis - Valkurm
Dynamis - Buburimu
Dynamis - Qufim
Dynamis - Tavnazia

In the next version update, we plan to release the first three areas to the public servers.

New features will also be released in accordance with the new areas.

-New story developments
-New items that can be used to improve relic armor
-New items available only in the new Dynamis areas
-Relic equipment and ancient currency that players could earn in previously released Dynamis areas will also be available in the new areas

Both the "Rise of the Zilart" and "Chains of Promathia" expansion packs must be installed in order to access the new areas. As in previously released Dynamis areas, players may enter the new areas once every three days. In addition, up to 36 players may access the new areas at a time.

We hope you enjoy the challenging new areas.


FINAL FANTASY XI Development Team (11/28/2005)

http://www.playonline.com/ff11us/information/1128.html
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Kirakun
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#2 Post by Kirakun »

Hmmm... 36 Players o_o;
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HolYBeaN
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#3 Post by HolYBeaN »

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Lung, Kory and Willyy have already tried the new dynamis, nice, haha~~
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Kirakun
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#4 Post by Kirakun »

When was this? o_O?
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Lungmaster
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#5 Post by Lungmaster »

wht!!?? I did it when i was dream walking?...how come orr ng g?
Last edited by Lungmaster on Mon 2005 Nov 28 16:42 EST, edited 1 time in total.
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#6 Post by Arthars »

1."Therefore, we have decided to release new Dynamis areas for advanced players. "

i hope they dont mean Xarcabard Interloper only, else it will piss people that pay the same amount of money per month from going into new content areas LOL

although i dont hate the idea hehehe but leaving behind part of the LS and venture into new dynamis is going to be a bad bad move by SE

2. "-New items that can be used to improve relic armor"

Hope this doesnt mean AF2+1 LOL

3."Relic equipment and ancient currency that players could earn in previously released Dynamis areas will also be available in the new areas"

OH YES!!!

4. By arthars "Will these new area be a seperate timer from the current dynamis?"

If yes, COOL! 2 dynamis a day.....if no, LOL wats the purpose of this, just going to be extra area to play with LOL

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#7 Post by Sygus »

If they do drop the other AF2 and new upgrades I don't see the point of doing the current cities anymore. There must be a catch.

I bet they cap to 36 coz they realised that 64 just lag too much.
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Kirakun
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#8 Post by Kirakun »

That's a ton of 'dynamis' like zones !_!

Also I agree with Art about the 64 to 36 ppl... That pretty much means creation of ANOTHER LS just for those zones... which means -1 inventory space..

More relic armor? How about giving us more inventory space...
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#9 Post by Dchaos »

i personaly like the trend of having a zone that requires less people
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#10 Post by Kirakun »

Not saying that I don't like having fewer people. Just that this causes organizers of dynamis some problem. Now there'll be two type of dynamis ~.~ 64-man / 36-man

I prefer fewer people because of less lag and not need to worry as much about waiting on ppl's arrivals
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Tilo
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#11 Post by Tilo »

I don't think it will be a separate timer. Isn't there 6 Dynamis shells that go on Friday night now? With 6 Dynamis zones, it makes things problematic. -_- So it would be smart to introduce 3 new zones (and eventually a fourth, tavnazia) in which players can explore and split up better between all of the LSs.
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#12 Post by Auspice »

I can't wait to farm these with you guys!
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