Chocobo Notes

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Kirakun
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Chocobo Notes

#1 Post by Kirakun »

Last edited by Kirakun on Mon 2006 Sep 04 19:28 EDT, edited 1 time in total.
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Amonet
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#2 Post by Amonet »

Taken from Allakhazam:
Chocobo on the loose! (Chocobo Raising Quest/Storyline Not a prerequisite to raise chocobos)
Talk to Brutus in Upper Jueno for quest.
Choose release chocobo.
Brutus asks you to bring the Chocobo back and tells you it ran away to La Thiene Plateu
Go to La Thiene Plateu bottom left corner of E-4(really small area)
Go back to brutus for a CS
Go to sandy chocobo stables talk to that elvaan guy for a CS
Go back to brutus he tells you to wait for a while
wait 1 vanadiel day
Talk to brutus again for the last CS
Reward: Chocobo Egg....bit warm to the touch

How to start Chocobo Raising
There are 2 NPCs in every of the 3 starting cities chocobo stables one takes care of your chocobo the other explains everything about them.
NPCs
VCS Chocobo Trainers(Trade them a chocobo egg to start, you set up chocobo plans with them)
- San d?Orian stables: Hantileon
- Bastokan stables: Zopago
- Windurstian stables: Pulonono

Chocoguys(help you understand the process of chocobo raising)
- San d?Orian stables: Arvilauge
- Bastokan stables: Gonija
- Windurstian stables: Kiria-Romaria

Time
It takes about 1 month(Earth time) before you can ride you chocobo.
>>>Egg hathces in 4 real life days (96 hr)
Theories:
The warmness of the egg is how fast it will hatch.

Color/Breed
up to know all we can do is speculate and make some theories

Theories:
-The egg warmth involves breed. 5 different "levels" of warmth, 5 different breeds. Coincidence? (you might say but there are 6 breeds, well there are the thing is Rounsey can hatch out of any egg since it is the most common)

-Where you raise your egg will reflect breed: (makes sense no?)(http://www.playonline.com/pcd/topics...detail.html)
Sandy = Destrier(yellow, black), Courser(yellow, red)
Bastok = Palfrey(yellow, blue)
Windurst = Jennet(yellow, Green)
Anywhere = Rounsey(yellow)

-Randomness, any breed any color anywhere

Naming your chocobo:
You can choose 2 names from a list of available words, with a maximum combination of 15 letters.
Names cannot be changed once they have been chosen.
--A list of names can be found at http://killingifrit.com/forums.php...528&d=0

Chocobo's attributes
Physical
Stength - Affects the Chocobo's running speed
Endurance - Affects the Chocobo's Riding time

Mental
Discernment - Affects the Chocobo's potential to learn abilities
Receptivity - Affects the Chocobo's ability to communicate with fellow chocobos

Other attributes
Energy - The power the chocobo needs to remain active. Affects the success of care plans and the frequency of care options
Affection - The most important part of chocobo raising. Greatly affects the success of care plans
Satisfaction - Changes with feeding and affects energy recovery


Chocobo Abilites:
Gallop - Burst of speed
Canter - by defenition faster than trot but slower than the gallop
Burrow - Dig?
Bore - Better version of dig?
Auto Regen - Improves the rate of recovery
(Each chocobo is limited to a maximum of 2 abilities.)

Chocobo Plans: (http://img168.imageshack.us/img168/124...03enfw2.jpg)
Basic Care - will not have a dramatic effect any attribute

Rest - will revitalize its energy and accelerate its recovery from injury or illness

Take a walk in town - improves your chocobos physical condition

Listen to music - improves mental condition

Exercise alone - improves strenght but has a slightly negative effect on mental condition

Exercise in group - improves stamina but has a sligtly negative effect on mental condition

Play with Children - Improves receptivity but has a slightly negative effect on physical condition

Play with other chocobo - Improves receptinvity but has slightly negative effect on physical condition

Deliver packages - Improves physical condition but inflicts certain amount of stress

Exhibit to public - Improves mental condition but certain amount of stress

Deliver messages - Stengthens chocobos legs but will couse some strain

Dig for treasure - Improves intelligence may cause strain and decrease stamina

Act in play - improves receptivity but has a negative effect on strenght and places strain on the chocobo


Types of care:
Watch over the Chocobo - Strengthens bonds of affection. Places very little stress on the chocobo.

Tell a Story - Strengthens bonds of affection and trains mental faculties. Telling various stories may have a beneficial effect for the chocobo

Scold the Chocobo - Disciplines the chocobo. Slightly weakens bonds of affection.

Compete against others - Strengthens bonds of affection, but depletes stamina. Entertains a bored chocobo.

Go on a walk - Strengthens bonds of affection, but depletes stamina. The chocobo may meet someone on its travels!


Chocobo Illnesses:
Injury (Physical)
Minor illness (Physical)
Stomachache (Physcial)
Serious illness (Physical)
Loneliness (Emotional)
Happiness (Emotional)
Confusion (Mental)
Spoiled chocobo (Mental)
In love (Mental)
Crying at night (Other)
Runaway (Complete stop)
Laziness (Complete Stop)


Types of food
Vegetable - Affection(all)
Carrots - Strength(Vomp) & Discernment(Zegham)
Potion - Restore energy
Salad - Restore health
Worm - Affection(Cupid) & Energy(Gregarious)
Herb - Heals Wounds(gausebit), Illness(Tokopekko), Stomachache(Garidav)
((Pastes have same effects but are meant for baby chocobos))

Where to find and how to obtain food:
New chocobo food can be obtained by gardening with Wildgrass Seeds sold in Aht Urghan Whitegate. You can find some gardening recepies for Wildgrass Seeds at ffxi.somepage.com. The food can be made into paste for chocobo babies with some cooking skill the recepies can also be found in ffxi.somepage.com
Here are a few recepies:
Tokopekko Wildgrass, Azouph Greens
Vomp Carrots
Carrot Paste
Vegetable Paste

Retirement
When a chocobo is an adult you can choose to retire the chocobo. When you retire a chocobo you recieve a VCS registration card and will be taken into care by a the VCS. Once the chocobo is retired you may call it back for mounting and Matchmaking by trading the VCS registration card to your VCS trainer. A retired chocobo can no longer be involved in the chocobo raising process. By trading the VCS registration card to the VCS trainer. You will then have the option to obtain a chococard or register to call your chocobo.

Matchmaking
The Matchmaking Process
1. Obtain the chococards for the chocobos you wish to match.
2. Speak to the NPC Finbarr in Upper Jeuno to purchase a VCS honeymoon ticket.
3. Trade the following items to Finbarr:
Chococard (M)
Chococard (F)
VCS honeymoon ticket

Honeymoon tickets:
Gourment plan - increases chance of male chocobo being born
Sport plan - increases chance of chick with high endurance being born, increases chance of the Male traits to be inherited
Hiking plan - increases chance of female chocobo being born
Jueno tour plan - Increases chances of chick with high receptivity being born, increases chance of the Female traits to be inherited

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RedIce
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Re: Chocobo Notes

#3 Post by RedIce »

I just had to post here because seeing amo as the last person to post in this section means its full of fail. We call know women don't have useful information. :!:


Be gentile.
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Yevna
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Re: Chocobo Notes

#4 Post by Yevna »

RedIce wrote:I just had to post here because seeing amo as the last person to post in this section means its full of fail. We call know women don't have useful information. :!:


Be gentile.
:evil: Oh really?
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Re: Chocobo Notes

#5 Post by 3 »

really really really :granite:
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Re: Chocobo Notes

#6 Post by RedIce »

Yevna wrote:
RedIce wrote:I just had to post here because seeing amo as the last person to post in this section means its full of fail. We call know women don't have useful information. :!:


Be gentile.
:evil: Oh really?
I see nothing useful here :granite: :mrgreen:
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Re: Chocobo Notes

#7 Post by Yevna »

There's nothing really to add further (to the thread's topic) since both Kira & Amo already put enough info. -.- /kicks Redice.
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RedIce
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Re: Chocobo Notes

#8 Post by RedIce »

Plenty to talk about like chocoracing! And how you can dye your chocobo with chocobucks and buy pretty awesome furnature! lol I kinda want some of it, can get a rocking chair type chocobo thing of various colors and trophies and stuff. Good stuff.. almost wana raise one to race XD
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Re: Chocobo Notes

#9 Post by 3 »

raising one is zzz lol I try to redo one and never check on it again probably dead lol
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Re: Chocobo Notes

#10 Post by RedIce »

yea I checked mine for like a month got it raised and all


then stopped checking. Haven't gone back. Sure dead lol
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Pigsfart
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Re: Chocobo Notes

#11 Post by Pigsfart »

RedIce wrote:I just had to post here because seeing amo as the last person to post in this section means its full of fail. We call know women don't have useful information. :!:


Be gentile.
man, i figured no one would ever post to this again, thought amo would hold that 2006 post forever
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Re: Chocobo Notes

#12 Post by RedIce »

You had to have known I would've said something sooner or later :db:
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Amonet
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Re: Chocobo Notes

#13 Post by Amonet »

/sigh

Red just can't stand to let a woman have the last word. Even if he has nothing relevant to say, he'll throw out some bullshit anyway.

And I liked having the last post on this topic... made me look important! Thanks for bursting my bubble and reducing me to nothingness. /whimpers :cry:
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Re: Chocobo Notes

#14 Post by RedIce »

There is much truth in this statement. :db:
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Re: Chocobo Notes

#15 Post by RedIce »

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relavent

Useful information :granite:
Last edited by RedIce on Wed 2008 Feb 27 22:42 EST, edited 1 time in total.
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