Red's Ingame Moments
Moderator: RedIce
Re: Red's Ingame Moments
ohhh thought you mean to 10 XD just reread it. Oh well, konschat for me. ; ;
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.
Re: Red's Ingame Moments
Depends how much I can stand soloing if I can make it to 10. XP band wore just before 9. I was a little off on where I stopped xping haha. Was like half way to 8 :s


Re: Red's Ingame Moments
lv12 sch @ E Ronfaure [S] killing worms. They are kind of weak. DC-EM so far.
Real easy nuking though.
I think the gustaberg ones are higher lv. I'll try it tomorrow or when my xp band ends
They are by the zone to where W Ron would be. There are like 5 or so here I think. A big bat thing that pops at night, not sure if it aggros..don't wana try lol.
Real easy nuking though.
I think the gustaberg ones are higher lv. I'll try it tomorrow or when my xp band ends
They are by the zone to where W Ron would be. There are like 5 or so here I think. A big bat thing that pops at night, not sure if it aggros..don't wana try lol.


Re: Red's Ingame Moments
These worms don't rasp either which makes it even easier.
and that bat doesn't aggro.
50xp-100xp
and that bat doesn't aggro.
50xp-100xp


Re: Red's Ingame Moments
Went to N gusta [S]...cause I heard the worms were higher lv there...nope same lv -_-; so just go to sandy since its easier to get to..and faster.


Re: Red's Ingame Moments
Did you guys notice claim issues? Sometimes in between nuking (when we are both within casting range, I don't try to run from Stone1 lol) the worms will go unclaimed. And often the worms will go unclaimed while I run out of range to rest, but they still have Poison on. 
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.
Re: Red's Ingame Moments
Kinda noticed the unclaim thing with dot on, but idk, wasn't it always like that? XD



Re: Red's Ingame Moments
You'll see this at puddings as well, and since I'm a pudding master I'll explain. It applies to everything in game.
Since the anti mpk patch, I believe this is what started the change anyways..makes sense, mobs will begin to despawn, go unclaimed and deaggro, after a certain period of time. What triggers this count down is being unable to act upon the person with aggro. So with puddings, being out of its range constantly and it not casting anything on you after a while it will despawn. Usually obvious during long casts like AM and ga3. So when you went away to rest, you were out of its action range and it triggered the timer. Timer is like 30seconds or something..I don't know specifically. I believe you acting upon the target will reset the timer since rngs can stand out of range and they won't despawn.
Now, reason why you don't see this with every mob is because of they way they detect. Worms being sound, you will trigger the timer when you're out of range of its aggro. Mobs that detect by sight, you must be out of its visual range. So... either 50'+ or behind etc. But not possible to be behind if you're soloing.
So mobs may act weird and not despawn when they should, these mobs detect by smell(lol). Walk through water or cast deoderize and you'll lose it as long as you can meet the other conditions as well.
This is why you can train through sea and rarely ever have a huge train follow you. Things despawn after they haven't been able to get to you after a while.
-the more you know-
Since the anti mpk patch, I believe this is what started the change anyways..makes sense, mobs will begin to despawn, go unclaimed and deaggro, after a certain period of time. What triggers this count down is being unable to act upon the person with aggro. So with puddings, being out of its range constantly and it not casting anything on you after a while it will despawn. Usually obvious during long casts like AM and ga3. So when you went away to rest, you were out of its action range and it triggered the timer. Timer is like 30seconds or something..I don't know specifically. I believe you acting upon the target will reset the timer since rngs can stand out of range and they won't despawn.
Now, reason why you don't see this with every mob is because of they way they detect. Worms being sound, you will trigger the timer when you're out of range of its aggro. Mobs that detect by sight, you must be out of its visual range. So... either 50'+ or behind etc. But not possible to be behind if you're soloing.
So mobs may act weird and not despawn when they should, these mobs detect by smell(lol). Walk through water or cast deoderize and you'll lose it as long as you can meet the other conditions as well.
This is why you can train through sea and rarely ever have a huge train follow you. Things despawn after they haven't been able to get to you after a while.
-the more you know-


Re: Red's Ingame Moments
Sometimes they would go unclaimed immediately after I nuked, which is what I was pointing at. 
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.
Re: Red's Ingame Moments
no idea then -_-; maybe something SE broke lol
I didn't notice it outside the pattern I'm used to.
I didn't notice it outside the pattern I'm used to.


Re: Red's Ingame Moments
In gustaburg N [S] beware of roaming goblins that like to ranged attack sitting tarus for 250 damage.


Re: Red's Ingame Moments
RedIce wrote:In gustaburg N [S] beware of roaming goblins that like to ranged attack sitting tarus for 250 damage.
BOOOM!!! headshot!

75 Rdm / 75 Thf / 75 Blm / 75 Sam / 75 War / 75 Smn / 75 Brd / 75 Mnk / 75 Drg



