Renkei Table (English)

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Kirakun
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Renkei Table (English)

#1 Post by Kirakun »

Last edited by Kirakun on Sat 2006 Aug 12 09:21 EDT, edited 9 times in total.

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#2 Post by Lappi »

oOoooo no work :(

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#3 Post by Anfer »

I think you forgot to change your pic to jpg format, kira :wink:

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Kirakun
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#4 Post by Kirakun »

Fixed ^^; Forgot I changed the directory name w
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Sigram
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#5 Post by Sigram »

Nice chart, better than the one I had I think. I figured out how to read most of it, but one part I dont get and that is the corner boxes. I see how to use them to figure out lv 2 and lv 3 renkies, but don't understand the big orange arrows and what they mean. For example in the lower left corner is E, N and upper left is A, O. The big arrows indicate you can go from lower left to upper left, but that does not match my other chart. Or what it means to go from upper right to lower left. I don't understan that.
75 BRD, 41 WHM, 70 WAR, 37 NIN, 21 BST, 20 MNK, 19 BLM

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Kirakun
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#6 Post by Kirakun »

I'll remodify it. The corner boxes only link higher level WS i.e. O<>I gives Light. But H>A gives gravitation, B>G gives distortion.

As for yellowish arrows O>L gives Fragmentation. L>G gives Distortion.

Basically anything on the outside involves higher order Weapon Skill. Inside are lower order (ie. lv1 renkei)
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kayel
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#7 Post by kayel »

yeah you're right, sig. so far, the only part of that chart which is slightly inaccurate are the big, light orange arrows that connect L2 - they can be done in the opposite direction also.

for example, you can sc Asuran Fists > Raging Fists > Dragon Kick (i've done this before). that's O > E > (fusion) > L > light. on the chart, the arrows only go from E to O, but not the other way around.

i haven't tried all yet, but i'm guessing that most of the pink arrows are bi-directional. aside from that, this is still the best sc chart i've ever used.

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#8 Post by Sigram »

Yes I like the chart better then my old one. My old one did not handle L3 very well.

Any way, I understand now how to read it better. Thanks. What confused me on the outside corners was the Impaction by E and Compression by A for example. I thought that was saying that somehow by following the arrows you could end up with impaction in the corner and I could not figure that out. For example on the inside as you move from D > E you end up with impaction. I thought it was saying that somehow you could end up with impaction from moving from I or G > E or N and I did not understand that. I get it now thanks ^^
75 BRD, 41 WHM, 70 WAR, 37 NIN, 21 BST, 20 MNK, 19 BLM

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#9 Post by blasterh »

Thanks. Very useful for me . \OoO/

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Aeges
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#10 Post by Aeges »

Question about the Letters next to the Skills

OK, so I figgured out the first one is the element of the skill chain.

Sharkbite is L, meaning it is a Fagmentation Element. This makes sense becuse Arching Arrow os N, which is Fusion, L+N = Light skill chain. Ive seen it happen so yes I understamd.

But what are the second collum? I.e, Next to Sun Burst it has a C, which means, Reverberation. Before it there is an A which means darkness. Ive seen Two Sunbursts make a darkness, so I understand the first row.

What is thei second row?

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#11 Post by Sigram »

The second row is the "alt" element. So teh first row is the primary element and the second row is the secondary element.

For example:
Piercing Arrow >> Avalance Axe

The first row shows the elements to be C and G. Per the chart those dont chain. But look at Avalance Axe. Its secondary element is E. C >> E makes Impaction, which in fact this skillcain does (I have tried it).

We were trying for distortion hoping that the Piercing Arrows Secondary (B) would chain with Avalance Axe's primary (G) but we got Impaction instead. I suspect there is some algorithim such that if WS#1 primary element chains with WS#2 primary or secondary element it does so. If not then it looks to see if WS#1 secondary element chains with either WS#2 pri or sec etc.
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Aeges
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#12 Post by Aeges »

ah so its kind of an either or type situation.

If Ws element 1 doenst match up with Weponskill element 1 then try 1 vs 2, if that doenst work, 2 v 1, if that doenst work 2 v 2. If none work then there can be no chain between the weaponskills.

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#13 Post by Garrin »

I just have a little suggestion to make this very good chart even better, if I may. ^^

This is the chart I currently use:

http://www.bwire.net/TMOG/viewtopic.php?t=3161

It's similar to your chart, Kirakun, but with one important difference. Instead of assigning a letter to each attribute (like A for Compression and B for Transfixion), it just lists the actual attribute in the table itself, and color codes it to match the diagram. You could apply this same idea to your chart and use, say, the first two letters of an attribute (like Tr for Transfixion and so on) and then color code each background cell to match the attribute on the diagram, eliminating the need for the A-H letters.

I really like all the extra info your chart includes, like monster weaknesses and such. I believe my idea would make it that much better!

(Also, the dagger WS Evisceration changed a bit in one of the previous patches. Instead of having Fragmentation [L] as it's first attribute, it now has Gravitation [O] instead.)

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#14 Post by Kirakun »

I could color code the boxes, but my intention was to make it B&W printer friendly. The shades of gray dont come out too well =\
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#15 Post by 3 »

Kirakun wrote:I could color code the boxes, but my intention was to make it B&W printer friendly. The shades of gray dont come out too well =\
Are you kidding me ???
I can color print that sucka to look like a photo biatch....Plz color code it to plz my sexy eyes thanks hoe ^_^
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