Regarding Specific Notorious Monsters - SE replies to outcry

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Fuba
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Regarding Specific Notorious Monsters - SE replies to outcry

#1 Post by Fuba »

The past two weeks have seen considerable feedback from players regarding the amount of time required to combat the Pandemonium Warden, a recently implemented Notorious Monster (NM). Discussion has spread significantly throughout forums, and it has become apparent that this is indeed an issue of major unrest in the community.

We would like to assure players that the development and management teams place a high value on their feedback, and the issue has since been taken under serious consideration. Together with Absolute Virtue, it has been deemed that the combative techniques for weakening these NMs are too difficult. As a result, some players have engaged these enemies using unanticipated methods which led to extended battle times. It is by no means the desire of the development team to see players involved in encounters that require an excessive amount of time and effort to complete. It was for this reason that previous measures were put into practice which prohibited NMs from being held in battle for prolonged periods. In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time.

Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time.

The development and management teams would like to take this opportunity to express their commitment to a healthy and wholesome game environment for players everywhere to enjoy, and to thank them for the continued feedback.

http://www.playonline.com/ff11us/polnew ... 3981.shtml
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RedIce
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Re: Regarding Specific Notorious Monsters - SE replies to outcry

#2 Post by RedIce »





mine
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Cett
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Re: Regarding Specific Notorious Monsters - SE replies to outcry

#3 Post by Cett »

lmao nice red

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Mosh
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Re: Regarding Specific Notorious Monsters - SE replies to outcry

#4 Post by Mosh »

As with all SE statements/announcements, I don't have any faith whatsoever in them until I see the actual ingame proof. This seems more like a :safeface: announcement.. they even blame us for not knowing the tricks to the mobs. People have been struggling with AV for how long? And yet every time AV was beaten, it was quickly patched. It got to the point where the playerbase gave up on AV, deeming it unkillable.

SE sparked interest with the video they released, but the video was more of just a slap in the face to the playerbase, giving us almost zero information on how to beat it. SE was content with us not being able to kill AV until PW hit "headline" news. AV is only going to be "fixed" so SE doesn't get any more bad press about a similar mob.

But, until I see PW loot pools or Mars Rings on BG's drop thread, I could care less about what SE says.
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.

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