New Level Sync Feature to Change the Way You Party!

FFXI related topics. No Pub is too small for gossip. Please keep (call)s to a minimum.
Post Reply
Message
Author
User avatar
Yevna
Bahamut Right Hand Man
Posts: 749
Joined: Wed 2005 Mar 16 18:35 EST
Location: California

New Level Sync Feature to Change the Way You Party!

#1 Post by Yevna »

http://www.playonline.com/pcd/topics/ff ... etail.html

New Level Sync Feature to Change the Way You Party! (08/25/2008)

Image

The FFXI development team is proud to announce the "Level Sync" system, a revolutionary new feature in the upcoming version update that will allow all players—grizzled veterans and novices alike—to adventure and gain experience together regardless of level differences!

Click here for all the details!
New Level Sync Feature to Change the Way You Party! (08/25/2008)

The FFXI development team is proud to announce the "Level Sync" system, a revolutionary new feature in the upcoming version update that will allow all players—grizzled veterans and novices alike—to adventure and gain experience together regardless of level differences!

The Concept

The development team has been listening intently to feedback from players, and working hard to address concerns such as the following:
"I can't party effectively with my friends or linkshell members because our levels are too far apart!"
"I invited one of my friends to play FFXI with me, but we can't party together because we don't have any jobs at similar levels!"
"I can't find anyone close enough to my level to party with!"

The new Level Sync system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling by RMT groups. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI community and remove players in violation of the users' agreement.


At the heart of the feature is the new ability for members of a party to "power down" to the level of a designated target player. Now friends will be able to adventure together and gain experience as if they were all the same level!

With the introduction of this system, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipping items if a player's level is reduced below the item's minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level.
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!

Read on for more details about how the Level Sync system will work, and examples of how equipment and experience-gaining will be affected.

How it Works

When Level Sync is activated, the level of all party members will be temporarily reduced to that of a target player designated by the party leader. For as long as the Level Sync remains in effect, all party members – regardless of their original level – will be able to gain experience as if they were actually the lower, restricted level.

e.g. With a party containing characters of Levels 75, 48, 46, 30, 12, and 11:
If the target character is Lv. 11, everyone will become Lv. 11.
If the target character is Lv. 12, the Lv. 30-75 party members will become Lv. 12.
(the Lv. 11 character will remain Lv. 11)
* If the target character gains a level while Level Sync is in effect, the other characters' levels will automatically adjust to reflect the new target level.
* Level Sync cannot be used in areas or events where a separate level restriction already applies.
* The Level Sync settings are easily accessible from the main menu.


Three simple restrictions will be implemented to ensure that the Level Sync feature is not abused and does not provide an excessive advantage over traditional leveling.
1)The minimum target level that can be synchronized to is Level 10.
2)The party leader and target player must be located in the same area.
3)There will be a buffer period of thirty seconds when deactivating Level Sync.


Gaining Experience

When Level Sync is in effect, players will gain 100% of the experience and limit points possible to gain at their reduced level. Be aware, though, that no EXP will be gained if the target player is unconscious, removed from the party, too far away from the battle location, or otherwise unable to receive EXP at the time the monster is defeated.
In addition, the amount of EXP lost when rendered unconscious will be calculated based upon the player's reduced level.

Image

Equipment

As mentioned above, equipment will also be temporarily powered down to match the player's reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.
* The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.

Ex. 1) Centurion's Sword (Lv. 30)
DMG: 19 Delay: 225 Accuracy +3 Attack +4

Ex. 2) Askar Zucchetto (Lv. 75)
DEF: 23 STR+4 DEX+4 VIT+4 Haste +4%
Set: Max HP Boost


Ex. 3) Goliard Clogs (Lv. 75)
DEF: 19 DEX+4 INT+4 MND+4 CHR+4 Evasion +5
MP recovered while healing +3
Magic Accuracy +2

* The attributes in red will be scaled down relative to the player's level.

Also, low-level players need not be discouraged! Statistics on higher-level equipment (including HQ and rare items) being scaled down will be comparable to those of common items at the target level. This means that lower-level characters who have obtained special equipment via quests, notorious monsters, or HQ syntheses will still have the best gear available at their respective level!

There are still more exciting new changes that will be introduced, so keep an eye out for the full details to be posted on the day of the version update. Until then, happy adventuring!

Image
Gjallarhorn: 10.01.09

User avatar
Cett
Suzaku's Back Scratcher
Posts: 854
Joined: Wed 2005 Sep 21 20:38 EDT
Contact:

Re: New Level Sync Feature to Change the Way You Party!

#2 Post by Cett »

Lol totally abusing this haha


Anyone have lvl 50's that they want 55 in a few hours? :p

Gonna need a few of you :P

User avatar
RedIce
Refresh Whore
Refresh Whore
Posts: 2701
Joined: Tue 2005 Feb 01 03:15 EST

Re: New Level Sync Feature to Change the Way You Party!

#3 Post by RedIce »

blm pet camps + out of range mule = infinate xp at that level.
Image
Image

Tavalin
Shadow Lord
Posts: 223
Joined: Sat 2004 Nov 13 18:36 EST

Re: New Level Sync Feature to Change the Way You Party!

#4 Post by Tavalin »

SE wrote:Be aware, though, that no EXP will be gained if the target player is unconscious, removed from the party, too far away from the battle location, or otherwise unable to receive EXP at the time the monster is defeated.
Tavalin (FFXIAH) - San d'Oria Rank 10
--------------------------------
Image
Image

Image

User avatar
RedIce
Refresh Whore
Refresh Whore
Posts: 2701
Joined: Tue 2005 Feb 01 03:15 EST

Re: New Level Sync Feature to Change the Way You Party!

#5 Post by RedIce »

Pretty sure that implies that you personally won't get xp... not that if someone dies and the mob is killed no one will get xp. aka standard reasons why you wouldn't get xp.

Though it could mean that if your lowb dies as the tank for some reason then everyone gets owned and no xp, which would be really dumb -_- but wouldn't put it past SE...


Anyways you could just keep killing the mule anyways, not much different.
Image
Image

Tavalin
Shadow Lord
Posts: 223
Joined: Sat 2004 Nov 13 18:36 EST

Re: New Level Sync Feature to Change the Way You Party!

#6 Post by Tavalin »

Target player is the person who everyone is level sync'd with so you'd probably have to sac them every so often.
Tavalin (FFXIAH) - San d'Oria Rank 10
--------------------------------
Image
Image

Image

Amonet
Bahamut Right Hand Man
Posts: 627
Joined: Fri 2005 Dec 09 14:46 EST
Location: Chicago

Re: New Level Sync Feature to Change the Way You Party!

#7 Post by Amonet »

RedIce wrote:blm pet camps + out of range mule = infinate xp at that level.
Gogo Amo Rdm!! Gogo Amo Smn!!

hahah :)

<3 you Red!
Image

User avatar
RedIce
Refresh Whore
Refresh Whore
Posts: 2701
Joined: Tue 2005 Feb 01 03:15 EST

Re: New Level Sync Feature to Change the Way You Party!

#8 Post by RedIce »

RedIce wrote:blm pet camps + out of range mule = infinate xp at that level.
amo = out of range mule, or as discussed above possibly the sacced mule. Infinate xp at that lv for me!
Image
Image

Pigsfart
King Behemoth's Personal Chef
Posts: 448
Joined: Wed 2005 Dec 07 11:11 EST
Location: KC

Re: New Level Sync Feature to Change the Way You Party!

#9 Post by Pigsfart »

RedIce wrote:
RedIce wrote:blm pet camps + out of range mule = infinate xp at that level.
amo = out of range mule, or as discussed above possibly the sacced mule. Infinate xp at that lv for me!

ROFL... burn
Image
75 Rdm / 75 Thf / 75 Blm / 75 Sam / 75 War / 75 Smn / 75 Brd / 75 Mnk / 75 Drg
Image
Image
Image

Amonet
Bahamut Right Hand Man
Posts: 627
Joined: Fri 2005 Dec 09 14:46 EST
Location: Chicago

Re: New Level Sync Feature to Change the Way You Party!

#10 Post by Amonet »

damnit....

:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
Image

Post Reply