FFXIV Fatigue

Eorzean blabber
Message
Author
Drakkan
Serket Rider
Posts: 300
Joined: Wed 2004 Oct 20 23:55 EDT
Contact:

FFXIV Fatigue

#1 Post by Drakkan »

So apparently FFXIV has a fatigue system that will decrease a player's XP the longer they play with one class.

http://news.mmosite.com/content/2010-08 ... _day.shtml

Its still beta, so who knows how it gets implemented in the retail.
Image

User avatar
Kirakun
Angry Taru
Posts: 5150
Joined: Wed 1969 Dec 31 19:00 EST
Location: New York City

Re: FFXIV Fatigue

#2 Post by Kirakun »

Hmm sounds stupid. Rather have them implement the Aion crap where they give you bonus +exp% for staying off line.
ImageImage
Image

User avatar
RedIce
Refresh Whore
Refresh Whore
Posts: 2701
Joined: Tue 2005 Feb 01 03:15 EST

Re: FFXIV Fatigue

#3 Post by RedIce »

All these tweaks to people's play time is stupid. Your ability to obtain stuff shouldn't be related to your play time, just how efficiently you can obtain it. Limitation on xp is dumb..and crafting is even worse. I'm sure there is also fatigue for the gathering classes as well.
Image
Image

User avatar
RedIce
Refresh Whore
Refresh Whore
Posts: 2701
Joined: Tue 2005 Feb 01 03:15 EST

Re: FFXIV Fatigue

#4 Post by RedIce »

Figured that there would be a "nice" thread about this on bg and sure enough there is one lol.

After sifting through the crying and bs and typical bg spew, there seems to be two mind sets about this, though one is pretty small. Most believe that it is a penalty system. Either it is true, or it seems that way due to translations and verbiage. A small minority feel that this time is bonus exp and once you've exhausted it then you will hit the normal exp rate. I know this isn't how it worked in beta, so there is a lot of distrust in the system.

A little more detail on the system, since there was a dev post in the beta forums about it..though jp onry. SE has "figured out" how much exp they expect one to be able to accumulate within about an 8 hour stretch of exping. I assume that they've broken it down hourly, since once you hit this 8 hour number, for the next "8 hours" of exp you gain you will slowly drop in % exp received until 20-0%. Unsure on where it will bottom out, but 8*10%=80%... However, this exp cap per say is job specific and resets weekly. I assume some mechanic like conquest tally will be used. Though this restriction is also applied to physical exp which all jobs are tied, so regardless of which job you're on, if you plan on exping more than 8 hours expect a physical exp hit at some point. This isn't really that big of a deal imo, since physical exp is a dime a dozen and doesn't affect your hp/mp or equipment levels afaik.

If it ends up being an 8 hour bonus weekly per job, then it would be fine, but getting bearly any exp because you play more than an hour a day on the same job is ridiculous. Funny that if he wanted to defuse all of this bad publicity then he should have come forth with the truth about surplus a long time ago. And if it wasn't working as intended in beta, come forth with the plans of the system. Not leave it a mysterious AV mechanic. I feel it was a bad move that he lashed out on "foreign" websites for these rumors, but don't really care about that whole deal.

If this penalty system goes through to release, I'm glad I'm not playing 14 purely for the game lol.

Original post if anyone wants to see it.
http://minus-k.com/nejitsu/loader/up63059.jpg
http://minus-k.com/nejitsu/loader/up63060.jpg
Image
Image

Drakkan
Serket Rider
Posts: 300
Joined: Wed 2004 Oct 20 23:55 EDT
Contact:

Re: FFXIV Fatigue

#5 Post by Drakkan »

I'm not really sure what to think about it. I'm sure there will be some weeks that I won't be on for 8 hours, but, I'm sure there will be plenty of weeks where I do play more than 8 hours. I understand that SE is trying to encourage players to level more than 1 job so that players can be more flexible, but they shouldn't penalize people who only like 1 particular job.

In the beginning it wouldn't be too bad as I plan to focus on Conjurer and level up Thurm somewhat too. Not to mention Goldsmithing (of course I'm a glutton for punsihment) and mining. So you can split time pretty effectively amongst those.
Image

User avatar
Kirakun
Angry Taru
Posts: 5150
Joined: Wed 1969 Dec 31 19:00 EST
Location: New York City

Re: FFXIV Fatigue

#6 Post by Kirakun »

Wonder if they include idle time... Coz, as you all know, I AFK overnight a lot... unlike Art, who plays 25hrs a day :hg: (btw I updated Art's forum title)

TBH, I don't think this will affect me, but it's how SE is force it in our face that I find offensive.
ImageImage
Image

Drakkan
Serket Rider
Posts: 300
Joined: Wed 2004 Oct 20 23:55 EDT
Contact:

Re: FFXIV Fatigue

#7 Post by Drakkan »

When you register you get your main character and it comes with a secondary "mule" (i forgot what SE calls them). Basically the mule will be your bazaar, and it can be setup while you are playing your normal character. I don't know much else unfortunately. I think one of the things I am looking forward to the most is no more "zoning" and missing LS chat. Also you can equip multiple LS at a time and see all of the convo's.
Image

User avatar
RedIce
Refresh Whore
Refresh Whore
Posts: 2701
Joined: Tue 2005 Feb 01 03:15 EST

Re: FFXIV Fatigue

#8 Post by RedIce »

Arthars

Resident iMog NPC

:hg:
Image
Image

Drakkan
Serket Rider
Posts: 300
Joined: Wed 2004 Oct 20 23:55 EDT
Contact:

Re: FFXIV Fatigue

#9 Post by Drakkan »

Here is a well thought opinion on the Fatigue system. I don't really see it being a big problem when explained like this:

http://www.eorzeapedia.com/2010/08/26/o ... #more-4948
Image

User avatar
RedIce
Refresh Whore
Refresh Whore
Posts: 2701
Joined: Tue 2005 Feb 01 03:15 EST

Re: FFXIV Fatigue

#10 Post by RedIce »

Big thing about this article is.. it is comparing a static rate vs a dynamic rate.

The static route:
Let's say lv50 to 51 is 40k xp. lv51 is 44k. SE has predetermined that a week of game play is 8 hours. During these 8 hours they expect you to be able to go from 50-51. So they also expect the exp rate to be 5k/hr.

The dynamic route (aka fatigue):
Same constraints as above, 50-51 is 40k xp, 51-52 is 44k. They have set out and determined that 8 hours of game play time that they will use to pace the game. During these 8 hours they are saying that you should get 5k/hr to complete the 50-51 level in this week.

While these two things seem to be similar just stated a different way, but the big difference is the fatigue system is determining how efficiently you'll be xping during you week regardless of how much you WANT to play. The state route will still give the 5k/hr (+/- small factors like camps/mobs at the new lv) even at hour 9, 10, or 50. However with fatigue you'll still have the +/- small factors that the other route will have but on top of this you'll have penalties given to you from the system.

If the fatigue system also has exponential exp gains that the static route has as well, then it will be even more extended than the static, classic route.

That is my objective stance on it. I think it will put a burden on everyone barring extreme casuals. I'm also looking towards more established end game as well. What did we do when we hit end game and weren't doing events? We farmed, crafted, or leveled another job. Once it is established we won't have 15 jobs to pick from. The list will become smaller as time goes on. I feel that this system is geared towards the first push towards cap and not really a long term system.

My personal stance on this system is....why fix what isn't broken. They're doing this on another front as well, the economy. The retainer idea sounds cool, but will have to wait and see how the actual implementation goes. In beta, it failed terribly. But won't deviate to that here lol. This system is gonna fuck with my in game 'hobbies' since gathering and crafting are 'jobs'. I'd assume that this fatigue will affect those as well. I don't wana be spending resources in a craft to have the fatigue system shit on my parade. Fuck that noise lol. Give me discounts if i'm tired. This also goes into the durability thing too for fighting classes, but not as costly as a craft would be. I'm gonna be kinda annoyed if I can only craft when i'm not on fatigue, since I like crafting lol. Gathering...I don't care about my exp rate as long as I can still get the materials I want, but if it cuts down materials as well then that'll be annoying as well. I know in beta once you got tired you stopped getting shit.

So all in all... I don't really like it, but what are you gonna do lol
Image
Image

Drakkan
Serket Rider
Posts: 300
Joined: Wed 2004 Oct 20 23:55 EDT
Contact:

Re: FFXIV Fatigue

#11 Post by Drakkan »

I agree with your assessment that this is temporary. I really think its only going to be in place for 1 or 2 months. Think about when PS3 players come online. With that time cap, they will NEVER be able to catch up. So I am thinking around December they may get rid of it. Tanaka did say that they will tweak it, so I wouldn't expect it to stay at 8 hours either.

I'm not up in arms about it like a lot of people though. I like playing different jobs, different crafts, different gathering, so all those disciplines, plus guildleves, and questing, I'm pretty sure I won't run out of stuff to do.

I think I'm most bummed about there not being an Auction House during the release. Maybe it will be added later, but I'll miss hunting on the AH.
Image

User avatar
RedIce
Refresh Whore
Refresh Whore
Posts: 2701
Joined: Tue 2005 Feb 01 03:15 EST

Re: FFXIV Fatigue

#12 Post by RedIce »

I have a feeling due to all of the terrible bashing the retainer system got during beta..that they'll keep it in with just additional organization so it'll be...an AH.

AH in itself is... ability to sell stuff + search/organization and buying. Retainers.. are the ability to buy and sell stuff.. so with organization it'll be an AH of another mother. Though..one subtle yet awesome thing that is drowned out through all the bitching is that retainers can buy shit for you. You declare an item and a price..and maybe a quantity..not sure on that one. And it'll buy it if it comes around. I don't know if it is instant or any other limiting factors. But that's pretty fuckin cool lol. Buy fire crystals at a max price of 100gil/crystal or something with a cap of 100 would be hot shit. So I think it just needs a little tweaking.. plus it gets SE more money since we buy those to expand our AH limitation lol.

Glad someone else is on the forums again though..win lol
Image
Image

Yakum
Newbie
Posts: 26
Joined: Sat 2004 Nov 27 12:26 EST
Location: Chicago

Re: FFXIV Fatigue

#13 Post by Yakum »

When they introduced the fatigue system in WoW, everyone did the same thing they are doing now with ffxiv. I think it will be temporary as well. I'm thinking during guild leves, fatigue will not play a role (not sure if the developers have stated that already). I'm with Drakkan regarding playing other jobs and crafts etc... With our dominance out the gate, we'll be ok.

I'm def getting excited about the release though.

Drakkan
Serket Rider
Posts: 300
Joined: Wed 2004 Oct 20 23:55 EDT
Contact:

Re: FFXIV Fatigue

#14 Post by Drakkan »

Good point about the retainers Red, I had forgot that they could buy stuff for you.

I also agree with Yak, I'm pretty excited about it! Pretty much keep the forums up on my browser while at work. When I need a break I go read some stuff. New desktop PCs arrive Tuesday as well, going to be awesome! Does someone have a Trillion or TeamSpeak server already?
Image

User avatar
Kirakun
Angry Taru
Posts: 5150
Joined: Wed 1969 Dec 31 19:00 EST
Location: New York City

Re: FFXIV Fatigue

#15 Post by Kirakun »

I might put up a Vent server again - iff people will actually talk lol... When I had one for XI/Aion, it was always only Red and I talking and the occasional Cett being a radio commentator lol
ImageImage
Image

Post Reply