All Worlds Maintenance wrote:During the times listed below, we will be performing maintenance on FINAL FANTASY XIV. During this period, FINAL FANTASY XIV will be unavailable.
We apologize for any inconvenience this may cause and thank you for your understanding.
[Date & Time]
Nov. 24, 2010 from 13:00 to 17:00 (PST)
* The completion time may be subject to change.
[Affected Service]
- FINAL FANTASY XIV
Version Update 11/25 13:00-17:00 PST
Version Update 11/25 13:00-17:00 PST



Re: Version Update 11/25 13:00-17:00 PST
- Quests
- Several additional tutorial messages have been implemented in the main scenario quests.
- The following features have been added to the main scenario quest "Fade to White," available upon completing all preceding quests and reaching a class rank of 20:
- Information on individual personalities will be now available when selecting a Path Companion.
- A Yes/No confirmation prompt will now appear when selecting a Path Companion.
- During main scenario quests, when players approach a door that leads in or out of an instanced area, they are now given a prompt asking whether or not they wish to proceed.
- Several new regional guildleves for Disciples of the Land have been added.
- The following changes have been made to the guildleve system:
- When a levequest target is situated at a significantly different elevation than the player, the minimap indicator now remains and becomes semi-transparent.
- In the event that all party members participating in a levequest are KO'd, the remaining targets will no longer be visible by PCs outside the party.
- The difficulty setting for certain guildleves can now be lowered after they have been activated.
- Completion bonuses are adjusted in accordance with the newly selected difficulty level.
- Difficulty can be lowered multiple times until reaching one star.
- Difficulty cannot be lowered while party members are in combat.
- Treasure chests appearing in the field during levequests are now opened simply by targeting and selecting them rather than via the Interactions menu.
- When leve linking is available, a prompt will now appear allowing players the option to accept or refuse a link. The following conditions must be met when leve linking:
- Players must be in a party.
- Players must possess the same (uncompleted) guildleve as the one being activated.
- Leve linking players will now receive experience and skill point bonuses.
- The following adjustments have been made to levequest targets:
- Physical/magical accuracy and evasion rates have been lowered.
- Maximum HP has been increasd.
- The number of crystals earned on local levequests has been adjusted.
- Guild marks can now be earned from lower-level local levequests.
- The difficulty for the faction levequest "Collecting Sea Shells" has been adjusted.
- Experience and skill point bonuses are now awarded by behests.
Battle
- The amount of skill points required to attain ranks 11 through 31 has been reduced.
Excess skill points resulting from version update changes are retained and applied towards the next rank.
Ex.) A player at rank 17 with 13,000 skill points prior to the version update.
As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.
- In the above example, the player's skill points will be displayed as 12,000/12,000 until new skill points are first earned following the version update.
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Rank Before After 11 5,700 5,000 12 7,300 5,900 13 8,500 6,800 14 9,600 7,700 15 11,000 8,700 16 12,000 9,700 17 14,000 11,000 18 15,000 12,000 19 17,000 13,000 20 18,000 15,000 21 20,000 16,000 22 22,000 20,000 23 24,000 22,000 24 26,000 23,000 25 28,000 25,000 26 30,000 27,000 27 32,000 29,000 28 35,000 31,000 29 37,000 33,000 30 39,000 35,000 31 42,000 38,000- The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.
- The rank range that allows for bonus skill and experience point within a party has been expanded from ±5 to +5/-10.
Ex. In a party of three players, ranks 10, 15, and 20, the rank 10 player receives bonuses equivalent to that of a two-person party, as only one of the other players is within the rank range. From the perspectives of the rank 15 and 20 players, however, both of the other two party members fall within the rank range. They will therefore both receive bonuses equivalent to a three-person party.- Physical and magic accuracy calculations have been adjusted. Attacks are now easier to land and more difficult to resist.
- The influence of the VIT attribute on HP and the MND attribute on MP has been adjusted.
- The attack range of conjurers and thaumaturges has been adjusted.
- The parry rate for Marauder's Arms has been increased.
- A bonus to accuracy has been granted to Archer's Arms based on distance to the target.
- The following actions and statuses have been adjusted.
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Class Adjustment Table- Facing a target to attack is now automated when an action is selected.
- New enemy types have been added.
- Enemy populations in all areas have been increased and reorganized.
Before:
After:
- The following changes have been made to enemy territories.*
* A territory is the area where an enemy spawns and roams while not engaged.
- Enemy territories have been expanded.
- A log message appears when an enemy returns to its territory.
- Enemies that return to their territory will not recover HP for a certain period of time.
- The following adjustments have been made to loot.
- High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.






