Can post any info,videos,strats for Turn 5 that you find here
mrHappy Video, everyone should of watched this already and learn how each phase works and their mechanics
http://www.youtube.com/watch?v=I2_ONXgvf8I
*not sure why I typed BCoM when it should be BCoB lol, but whatever*
BCoM Turn 5
Re: BCoM Turn 5
twitch video of Twin kill
-can watch how they deal with P2 (ezmode for them they have a sch and smn, they stick both pets with OT and whoever gets fireball just runs to the OT)
-POV is from BRD too so you can see what hes doing during that phase, he doesn't use Repelling Shot (he should) not sure if you guys are saving Flaming Arrow for the fast ones but might help if you do.
http://www.twitch.tv/mightygerm1/c/3405271
-can watch how they deal with P2 (ezmode for them they have a sch and smn, they stick both pets with OT and whoever gets fireball just runs to the OT)
-POV is from BRD too so you can see what hes doing during that phase, he doesn't use Repelling Shot (he should) not sure if you guys are saving Flaming Arrow for the fast ones but might help if you do.
http://www.twitch.tv/mightygerm1/c/3405271
Re: BCoM Turn 5
Conflags - ~10,000 HP
Waxing Flesh Conflag Explosion timer:
4 - 15 sec
3 - 20 sec
2 - 25 sec
1 - 30 sec - Running a fireball into a Conflag reset the stacks to 1
Conflag Cycle: (This is the typical cycle unless TT timing gets bugged up by an awkward timed death sentence)
1 - Slow
2 - Fast
3 - Slow
4 - Fast
5 - Slow: Should never reach this point. If we do, our DPS is too low on TT.
Cooldowns should be saved and expeneded for Fast conflags.
Suggestion: For BRDs, pre-pop/use a DEX hi-pot just before the Fast Conflag to make up for Hawk's Eye down time.
Players marked for conflag must run under Twintania so that the tank can also deal damage to the Conflag.
Tanks:
Save and expend defensive cool downs for Fast Conflags
MT should save a Spirits Within/Circle of Scorn for Fast Conflags.
Healers:
Pre-Stoneskin (if possible) the tank before a Fast Conflag
Cleric-Stance at help on conflag at user's discretion.
Waxing Flesh Conflag Explosion timer:
4 - 15 sec
3 - 20 sec
2 - 25 sec
1 - 30 sec - Running a fireball into a Conflag reset the stacks to 1
Conflag Cycle: (This is the typical cycle unless TT timing gets bugged up by an awkward timed death sentence)
1 - Slow
2 - Fast
3 - Slow
4 - Fast
5 - Slow: Should never reach this point. If we do, our DPS is too low on TT.
Cooldowns should be saved and expeneded for Fast conflags.
Suggestion: For BRDs, pre-pop/use a DEX hi-pot just before the Fast Conflag to make up for Hawk's Eye down time.
Players marked for conflag must run under Twintania so that the tank can also deal damage to the Conflag.
Tanks:
Save and expend defensive cool downs for Fast Conflags
MT should save a Spirits Within/Circle of Scorn for Fast Conflags.
Healers:
Pre-Stoneskin (if possible) the tank before a Fast Conflag
Cleric-Stance at help on conflag at user's discretion.



Re: BCoM Turn 5
Phase 0: Marking and Focus Targeting
Focus Target: Twintania
Lower Character special effects.
Get on Mumble.
Phase 1: 3-Adds + TT
HP: 100%-85%
Notes:
HP: 85%-55%
Notes:
HP: null
Part1: Divebomb Set 1
HP: 55%-30%
Notes:
Part2: Twisters
Part3: Deathknights
HP: 30%-0%
Part1: Liquid Hell
Focus Target: Twintania
Lower Character special effects.
Get on Mumble.
Phase 1: 3-Adds + TT
HP: 100%-85%
Notes:
- Liquid Hell (Adds)
Death Sentence- -occurs every 30 seconds
-minimal damage at this stage. MT should avoid using CDs
- -occurs every 30 seconds
HP: 85%-55%
Notes:
- Blue marker - Conflaguration
Red marker - Fireball
Death Sentence - occurs every 45 seconds
- - hold damage until Conflag drops
- MT can walk into the Conflag at this stage to nullify any oncoming damage
- take out the conflag and everyone rotate towards the MT in preparation to move into the ditch
- push Twintania until Neurolink 'necklace' drops
- move to Divebomb ditch
HP: null
Part1: Divebomb Set 1
- - Everyone must line up on top of each other in the designated ditch in preparation for Divebombs
- You must be as far in as possible. Not "a little to the side", but ALL the way in the ditch. Everyone should be on top of each other
- As soon as the Green marker is displayed, run out until Twintania dives, then run back into the ditch.
- 3 Divebombs will occur
- - 45 seconds before next 2nd set of Divebombs
- (if LB3 is ready) Drop Hygeias down to 75%, else drop down to 50%
- DPS refrain from using CDs at this stage
- DPS Focus damage on Asclepius
- Prepare for Divebombs while still dealing damage to Asclepis
- Everyone must line up on top of each other in the designated ditch in preparation for Divebombs
- - 45 seconds before Twintania Astral Flows
- MT drags Asclepius between Neurolinks 1 and 2
- DPS on Asclepius while OT gathers 4 Hygeias
- OT drags 4 Hygeias to Asclepius
- BLM Limit Breaks all 5 mobs
- Melee focus on Asclepius, BLM continue AOE-ing Asclep+Hygeia, BRDs help down Hygeias
- - Finish off Hygeias; Asclepius should have 4 stacks of damage debuff
- Full DPS on Asclepius using CDs
- - MT stands in one Neurolink (1)
- All others stand in second Neurolink (2)
- Toss Virus on Twintania
Phase 4: Twisters + Deathknights
(1), (2) - Neurolinks
(B) - Divebomb Ditch
(A) - Phase 4 Twintania Placement
Dark Gray Area - Asclepius Tanking area
HP: 55%-30%
Notes:
- - In this phase, only the MT takes gradual damage. Everyone else will either take no damage, or die.
- Twister - one shot KO
- Deathknight's Cabre Toss - one shot KO
- After astral flow, top off the MT asap and prep for Twisters
- Gradually top off every other player when the MT is "safe" from damage
- - This phase begins immediately after Astral Flow
- Never follow someone's path
- Everyone goes to a designated spot without crossing someone's path
- MT brings Twintania to the center of the arena
Part2: Twisters
- - Pay attention to the cast of "Twisters" (approximately every 25-30 seconds depending on TT's attack queue)
- As soon as it starts to cast, run in a small "C" or "S"-like figure until it completes casting
- After the cast is completed, move back to your original spot (unless there is a twister there)
Part3: Deathknights
- - First Deathknight drops approximately 15 seconds after TT Astral Flows
- Deathknights drop from the middle of the arena (every 40 seconds)
- Deathknight will select one player that is not on the top 2 on the hate list of Twintania and stun lock him/her
- Deathknight will walk towards the selected target to cast Caber Toss
- Caber Toss is a one-shot KO
- OT will attempt a Stun lock (1st stun = 6 seconds, 2nd stun = 2 seconds, 3rd stun = immune)
- Toss Stone1/Bliz1/Lethargy on the Deathknight to slow its movement down
- Everyone must be spread out and deal as much damage as possible
- - During the phase, Twisters can occur while battling a Deathknight. PAY ATTENTION TO THE FOCUS TARGET (Twintania)
- Hold before 30%. If a Dreadknight is still alive by the time Twintania drops her third Neurolink, she will gain a damage buff. (src: http://dailychocobo.com/2014/02/15/bind ... n-5-guide/)
HP: 30%-0%
Part1: Liquid Hell
- - A random player will be targeted for Liquid Hell
- Liquid Hell will be used FIVE times in a row
- If the MT is targeted for Liquid Hell, eat 2 and Hallowed Ground for the remaining 3; otherwise small rotating movements will be required so that Twintania is not moved away from the 3rd Neurolink
- BLM can help reduce damage on the MT with Apocatastasis
- The player targeted with Liquid Hell needs to run in a S form ensuring that he does not cover a Neurolink or another player.
- - OT will use the 3rd Neurolink directly under Twintania to eat the Hatch
- IF the 3rd Neurolink is covered by liquid hell, other players will be required to use Neurolinks 1 or 2 to eat the Hatch [SO PLEASE BE AWARE]
Last edited by Kirakun on Mon 2014 Mar 10 16:37 EDT, edited 18 times in total.



