Let's start the list of things you guys must remember and do. I know there are a few of you who have stuff to say after today's run, so let's get the ideas running and I'll add it to this first post in bold print.
Things to do/remember:
Importants things for Dynamis-Bastok
Moderator: HappyHumans Moderator Group
Importants things for Dynamis-Bastok
Last edited by Lappi on Sun 2004 Nov 21 13:57 EST, edited 1 time in total.
3 trigger NMs Gi'Pha Manameister, Ko'Dho Cannonball, and Ze'Vho Fallsplitter must be defeated for the boss Gu'Dha Effigy to appear.
Clear the chocobo stable, which has many BST. The scorpion pets use breakga, so silence and sleep them.
The closest statue east of the auction house should be cleared.
Clear the front and inside of the auction house.
The south Gustaberg exit monsters should be ignored.
F-6 to G-7 will be a bit of a link.
Clear to G-6 and fight your way through the alley. The monsters above the alley can be ignored.
The time extension is in the part of the alleyway normally blocked from access outside of Dynamis.
All three triggers can be pulled without sacrifices.
Clear the way to the Zeruhn Mines trigger NM, because there is a time extension somewhere in there. Some monsters on the north side may be ignored.
Clear the F-5 trigger nm.
The boss will be sacrifice pulled to F-5. The sacrifice puller should train monsters towards the start point after aggroing it and all of its potential links. The sacrifice puller will need to run into the monsters that were ignored and the monsters that spawned after all trigger NMs were defeated.
After the boss dies, there are repops in the auction house and the start point. Make sure the sacrifice puller gets to at least G-7 before killing the boss. It looks safe to clear all remaining monsters for drops except for the south Gustaberg exit and the start point.
Clear the chocobo stable, which has many BST. The scorpion pets use breakga, so silence and sleep them.
The closest statue east of the auction house should be cleared.
Clear the front and inside of the auction house.
The south Gustaberg exit monsters should be ignored.
F-6 to G-7 will be a bit of a link.
Clear to G-6 and fight your way through the alley. The monsters above the alley can be ignored.
The time extension is in the part of the alleyway normally blocked from access outside of Dynamis.
All three triggers can be pulled without sacrifices.
Clear the way to the Zeruhn Mines trigger NM, because there is a time extension somewhere in there. Some monsters on the north side may be ignored.
Clear the F-5 trigger nm.
The boss will be sacrifice pulled to F-5. The sacrifice puller should train monsters towards the start point after aggroing it and all of its potential links. The sacrifice puller will need to run into the monsters that were ignored and the monsters that spawned after all trigger NMs were defeated.
After the boss dies, there are repops in the auction house and the start point. Make sure the sacrifice puller gets to at least G-7 before killing the boss. It looks safe to clear all remaining monsters for drops except for the south Gustaberg exit and the start point.






