Red's Ingame Moments

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Mosh
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Re: Red's Ingame Moments

#331 Post by Mosh »

ohhh thought you mean to 10 XD just reread it. Oh well, konschat for me. ; ;
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.

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Re: Red's Ingame Moments

#332 Post by RedIce »

Depends how much I can stand soloing if I can make it to 10. XP band wore just before 9. I was a little off on where I stopped xping haha. Was like half way to 8 :s
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Re: Red's Ingame Moments

#333 Post by RedIce »

lv12 sch @ E Ronfaure [S] killing worms. They are kind of weak. DC-EM so far.

Real easy nuking though.

I think the gustaberg ones are higher lv. I'll try it tomorrow or when my xp band ends

They are by the zone to where W Ron would be. There are like 5 or so here I think. A big bat thing that pops at night, not sure if it aggros..don't wana try lol.
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Re: Red's Ingame Moments

#334 Post by RedIce »

These worms don't rasp either which makes it even easier.

and that bat doesn't aggro.


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Re: Red's Ingame Moments

#335 Post by RedIce »

Went to N gusta [S]...cause I heard the worms were higher lv there...nope same lv -_-; so just go to sandy since its easier to get to..and faster.
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Mosh
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Re: Red's Ingame Moments

#336 Post by Mosh »

Did you guys notice claim issues? Sometimes in between nuking (when we are both within casting range, I don't try to run from Stone1 lol) the worms will go unclaimed. And often the worms will go unclaimed while I run out of range to rest, but they still have Poison on. :(
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.

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Re: Red's Ingame Moments

#337 Post by Kirakun »

Kinda noticed the unclaim thing with dot on, but idk, wasn't it always like that? XD
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Re: Red's Ingame Moments

#338 Post by RedIce »

You'll see this at puddings as well, and since I'm a pudding master I'll explain. It applies to everything in game.

Since the anti mpk patch, I believe this is what started the change anyways..makes sense, mobs will begin to despawn, go unclaimed and deaggro, after a certain period of time. What triggers this count down is being unable to act upon the person with aggro. So with puddings, being out of its range constantly and it not casting anything on you after a while it will despawn. Usually obvious during long casts like AM and ga3. So when you went away to rest, you were out of its action range and it triggered the timer. Timer is like 30seconds or something..I don't know specifically. I believe you acting upon the target will reset the timer since rngs can stand out of range and they won't despawn.

Now, reason why you don't see this with every mob is because of they way they detect. Worms being sound, you will trigger the timer when you're out of range of its aggro. Mobs that detect by sight, you must be out of its visual range. So... either 50'+ or behind etc. But not possible to be behind if you're soloing.

So mobs may act weird and not despawn when they should, these mobs detect by smell(lol). Walk through water or cast deoderize and you'll lose it as long as you can meet the other conditions as well.

This is why you can train through sea and rarely ever have a huge train follow you. Things despawn after they haven't been able to get to you after a while.


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Re: Red's Ingame Moments

#339 Post by RedIce »

The Dot is to prevent the regen I think, at least thats why I did it.
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Re: Red's Ingame Moments

#340 Post by Mosh »

Sometimes they would go unclaimed immediately after I nuked, which is what I was pointing at. :oops:
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.

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Re: Red's Ingame Moments

#341 Post by RedIce »

no idea then -_-; maybe something SE broke lol

I didn't notice it outside the pattern I'm used to.
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Re: Red's Ingame Moments

#342 Post by RedIce »

In gustaburg N [S] beware of roaming goblins that like to ranged attack sitting tarus for 250 damage.
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Re: Red's Ingame Moments

#343 Post by Kirakun »

Goblin Terrorist
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Pigsfart
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Re: Red's Ingame Moments

#344 Post by Pigsfart »

RedIce wrote:In gustaburg N [S] beware of roaming goblins that like to ranged attack sitting tarus for 250 damage.

BOOOM!!! headshot! :db:
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Re: Red's Ingame Moments

#345 Post by RedIce »

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