1. The Dynamis Lord fight last 2+ minutes
2. They have 6 RDM/DRK and DL dead on 5th stun order
3. they have 2 Full PT of rng(RNGx5 BRDx1)
4. Their melees only used 1 spirits within each
5. Their PLD have SJ NIN
Heres some strategy i got of their full attack:
1. About the same site we fight DL today.
2. They have STUN + Invincible order TOGETHER. Example: RDM1 + PLD1 SPStun + Invincible together, this is to prevent rdm from getting hate and BLM can nuke peacefully.
3. RDM line up themselves for stun, THEY DID NOT PUT RDM STAND TOGETHER WITH BLM(DL GA spells is fast almost as fast as chainspell casting, u may get all BLM killed if RDM stand with BLM, Just like a suzaku battle). About where they line up, i'll let kira know ^^
4. Once the stunning rdm is done, he will run back and next in line rdm must run in and take over position(this is like a short 10 M relay competition)
5. PLD SJ NIN is kinda tricky, this all depends of the BLM control hate at beginning to make this works because if BLM just nuke like no tomorrow, this is not going to work, SJ NIN is good for PLD when DL uses Blood weapon. During the invincible period, theres one tricky moment the next PLD in line must take note. DL uses Hundred fist is the vital part, yes u might be waiting for the SP PLD to do something like "<call> MY SP END U GOGOGO" , BUT IF UR THE NEXT PLD IN LINE AND WHEN DL USES HUNDREDFIST, U MUST GO RIGHTAWAY WHEN THE CURRENT PLD FALLS(Cos PLD in SP mode might have not enough time to last throughout the DL's Hundred fist). This is vital, u must be alert, else everyone will start dying.
6. BLM do not use GA spells at start, they used IIIs to start off, if Thunder III isnt resist(Full damage), use another Blizzard III. If Thunder III is semi resisted, u can add on a Thunder IV(I think all BLM know wat i mean). this is Initial hate control. Spells to use is Blizzard III, IV and thunder III, IV. When u see DL summon, it means an inc of 1 Copy of himself, at this time, BLM is encourage to use a GA spell to hit both the DL and his copy, the copy die to roughly 1-2 Ga spell(Ya its weak). Same here, GAs to prepare is only Thundaga 3 and Blizzaga 3. Once copy die, back to III and IV.
5. Melees that didnt SJ THF r advised to Spirits Within and fxxk off from the scene. AIM is to keep PLD stand as long as possible so WHM wont have time to cure u ven u get hit. SJ Thf melees can do a SATA WS, it seem it work better than SW because u only need 100% TP, but this means risks of dying(Who cares abt dying)
6. If stun order is all used up and PLD SP also finish, BLM use manafont and fight to the end, everyone can go in full attack and this is the period u need to reraise and refight, take any raise and throw urself at DL
7. If things go right, it should die within 3 mins, u cannot afford to play a long battle with DL.
Ying and Yang:
1. DL do not summon them, DL onyl talk trash thathe brings them back and they will just pop at where they r initially.
2. 2 NIN will stay and wait at where Ying and Yang is originally located. Once they pop, Pull ur respective dragon and run down slope via the way down where DL fight scene is not in place.
3. As DL fight should end fast, 2 nin bringing the Dragons down is enough. The others can concentrate spirits within or tank if PLD die, or Mijin urself at DL
Thats roughly i asked my LS mate
hope this all helps



