Red's Ingame Moments

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Kirakun
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Re: Red's Ingame Moments

#391 Post by Kirakun »

RedIce wrote:Need 75 100's currencies to get Gungnir!
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RedIce
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Re: Red's Ingame Moments

#392 Post by RedIce »

Kirakun wrote:
RedIce wrote:Need 75 100's currencies to get Gungnir so I can join Excellence!
This is the correct answer.
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Arthars
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Re: Red's Ingame Moments

#393 Post by Arthars »

;o fook the gaiters!
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RedIce
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Re: Red's Ingame Moments

#394 Post by RedIce »

give me gaiters when I come back and i'll come back as soon as I get omega ring :P
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Yevna
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Re: Red's Ingame Moments

#395 Post by Yevna »

Gjallarhorn: 10.01.09

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Mosh
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Re: Red's Ingame Moments

#396 Post by Mosh »

I'm not a mage but Omega Ring makes me want it. :oops:
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.

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RedIce
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Re: Red's Ingame Moments

#397 Post by RedIce »

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Yevna
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Re: Red's Ingame Moments

#398 Post by Yevna »

I don't know. >.>; Omega ring seems to be (at least to me) a inventory space saver--Aqua & Snow rings -2 stats.
Gjallarhorn: 10.01.09

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Mosh
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Re: Red's Ingame Moments

#399 Post by Mosh »

magic acc wut
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.

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Kirakun
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Re: Red's Ingame Moments

#400 Post by Kirakun »

Magic Acc is one of the most nicest additions for a mage in this game :D It's heavily underrated, but extremely powerful
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lordshido
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Re: Red's Ingame Moments

#401 Post by lordshido »

u should get animator+1 <.< (go pup!)

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Re: Red's Ingame Moments

#402 Post by RedIce »

Tamas and Omega nuking is the strongest nuking pair you can get on blm when nuking shits that matter lol.

And yea, what kira said.. m.acc is really underrated, its so obvious to me since I have morrigan's head/hands (10m.acc) and easily out nuke people using af2hat and af1 gloves



ps lv0 pup lol
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Yevna
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Re: Red's Ingame Moments

#403 Post by Yevna »

But Morrigan's Coronal also has Int 4 & Morrigan's Cuffs has MAB +5. XD I'm curious to see test data on nuking with just elemental skills vs Macc.
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Kirakun
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Re: Red's Ingame Moments

#404 Post by Kirakun »

my explaination based on my theories is that Magic acc, coupled with *enough* skill will force nukes/casts to cap at the higher end of the resist chain. (ie) resists are in 1/16s {1/16, 1/8, 3/16... 15/16, 1/1} Magic acc forces the cutoff point at a higher range.

My assumption is after about 300skill, go magic acc for optimal setup. The supposed HNM minimum is 320skill. Acc:Skill is roughly 1:1 (but dont compare these linearly -- these are definately not linear) Instead, think of Melee Skill and Accuracy gear. You need to maintain a certain amount of weapon skill in order for accuracy gear to work at its optimal rate.

Pseudo *Hypothetical* Example:
Skill > 300 => Acc:Skill = 1.15:1 increase
Skill <= B skill => Acc:Skill = 1:1 increase
Skill <= C skill => Acc:Skill = 0.8:1 increase

Red has already proven at HNM camps that Magic acc > Magic Skill once a certain skill # is achieved. He's been able to score more unresisted nukes than those that went with pure skill gearsets.
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lordshido
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Re: Red's Ingame Moments

#405 Post by lordshido »

pups are cool tho!
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