RedIce wrote:Need 75 100's currencies to get Gungnir!
Red's Ingame Moments
Moderator: RedIce
Re: Red's Ingame Moments
This is the correct answer.Kirakun wrote:RedIce wrote:Need 75 100's currencies to get Gungnir so I can join Excellence!


Re: Red's Ingame Moments
give me gaiters when I come back and i'll come back as soon as I get omega ring 


Re: Red's Ingame Moments
Gjallarhorn: 10.01.09
Re: Red's Ingame Moments
I'm not a mage but Omega Ring makes me want it. 
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.
Re: Red's Ingame Moments
I'd get..
http://wiki.ffxiclopedia.org/wiki/Gleeman%27s_Cape
or
http://wiki.ffxiclopedia.org/wiki/Ritter_Gorget
before that one yev XD
http://wiki.ffxiclopedia.org/wiki/Gleeman%27s_Cape
or
http://wiki.ffxiclopedia.org/wiki/Ritter_Gorget
before that one yev XD


Re: Red's Ingame Moments
I don't know. >.>; Omega ring seems to be (at least to me) a inventory space saver--Aqua & Snow rings -2 stats.
Gjallarhorn: 10.01.09
Re: Red's Ingame Moments
magic acc wut
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.
SE wrote:More job adjustments are planned, but no adjustments are planned for puppetmaster.
Re: Red's Ingame Moments
Magic Acc is one of the most nicest additions for a mage in this game
It's heavily underrated, but extremely powerful



Re: Red's Ingame Moments
u should get animator+1 <.< (go pup!)
Re: Red's Ingame Moments
Tamas and Omega nuking is the strongest nuking pair you can get on blm when nuking shits that matter lol.
And yea, what kira said.. m.acc is really underrated, its so obvious to me since I have morrigan's head/hands (10m.acc) and easily out nuke people using af2hat and af1 gloves
ps lv0 pup lol
And yea, what kira said.. m.acc is really underrated, its so obvious to me since I have morrigan's head/hands (10m.acc) and easily out nuke people using af2hat and af1 gloves
ps lv0 pup lol


Re: Red's Ingame Moments
But Morrigan's Coronal also has Int 4 & Morrigan's Cuffs has MAB +5. XD I'm curious to see test data on nuking with just elemental skills vs Macc.
Gjallarhorn: 10.01.09
Re: Red's Ingame Moments
my explaination based on my theories is that Magic acc, coupled with *enough* skill will force nukes/casts to cap at the higher end of the resist chain. (ie) resists are in 1/16s {1/16, 1/8, 3/16... 15/16, 1/1} Magic acc forces the cutoff point at a higher range.
My assumption is after about 300skill, go magic acc for optimal setup. The supposed HNM minimum is 320skill. Acc:Skill is roughly 1:1 (but dont compare these linearly -- these are definately not linear) Instead, think of Melee Skill and Accuracy gear. You need to maintain a certain amount of weapon skill in order for accuracy gear to work at its optimal rate.
Pseudo *Hypothetical* Example:
Skill > 300 => Acc:Skill = 1.15:1 increase
Skill <= B skill => Acc:Skill = 1:1 increase
Skill <= C skill => Acc:Skill = 0.8:1 increase
Red has already proven at HNM camps that Magic acc > Magic Skill once a certain skill # is achieved. He's been able to score more unresisted nukes than those that went with pure skill gearsets.
My assumption is after about 300skill, go magic acc for optimal setup. The supposed HNM minimum is 320skill. Acc:Skill is roughly 1:1 (but dont compare these linearly -- these are definately not linear) Instead, think of Melee Skill and Accuracy gear. You need to maintain a certain amount of weapon skill in order for accuracy gear to work at its optimal rate.
Pseudo *Hypothetical* Example:
Skill > 300 => Acc:Skill = 1.15:1 increase
Skill <= B skill => Acc:Skill = 1:1 increase
Skill <= C skill => Acc:Skill = 0.8:1 increase
Red has already proven at HNM camps that Magic acc > Magic Skill once a certain skill # is achieved. He's been able to score more unresisted nukes than those that went with pure skill gearsets.





